Alban:
Constantly! I am confronted to new situations on a regular basis due to the diversity of tasks and projects that I undertake or manage, as well as the unique nature of game production which involves a wide range of knowledge and techniques. Every project keeps me constantly learning. On top of that, when I work on something that I actually already know, I always strive to find out a better solution and improve the outcome. Let me give you an example: my first task at Virtuos was on a DS project. I had never programmed on this console before. Therefore, not only did I gain knowledge of an additional platform, but also as the project went on, I had more thorough understanding and practice about this application.
Liu:
Constantly. There are two ways for me to learn new things. Each game I produce has its own game style, concept and techniques. Therefore, I can constantly accumulate knowledge from working on one title to another. Secondly, the company regularly offers us various formal training opportunities. For instance, this year I attended two courses – Working Efficiency and Leadership. They are very valuable for me to enhance my management skills.
Li:
Everyday! Skills and techniques in 3D game art production evolve very quickly. I am constantly aware that there are a lot of new things to learn and that it is never enough. For instance, when I started at Virtuos, I could only use Max and Photoshop. Now, I’m familiar with most major software and tools used in 3D Art: Maya, XSI, ZBrush, rendering plug-ins such as Brasil, etc. More generally speaking, now I also have higher abilities than before when it comes to judge the quality of a piece of art.