We produce great content
With over 1100 staff, Virtuos is one of the largest and most recognized game developers. Since 2004, Virtuos has helped clients leverage outsourcing to generate the extra flexibility their projects require. Our track record is not short of achievements. Virtuos has worked for 15 of the top 20 game companies worldwide on large AAA, New-Gen projects in addition to shipping over 20 co-developed games on time and budget.
From more than 15 countries
Virtuos is managed by a multicultural team of gaming professionals, which is probably the most experienced independent team in China today. Prior to establishing Virtuos, the founding members worked together to establish Ubisoft as the N°1 studio in China. They have since accumulated experience by working with some of the top names in the industry and have collaborated on a large spectrum of projects, attracting additional experienced managers from top game companies worldwide.
With AAA titles under their belt on virtually all platforms, Virtuos Managers speak the same language as their clients. They master the processes, the tools and they have the state of mind required to deliver quality, reliability and security.
Backing-up our team is a network of international gaming professionals in the US and Europe. They allow us to benchmark our practices and provide management expertise as well as technical training to our local team. For large projects, they can provide onshore points of contacts to our clients.
The History of Virtuos
Some of the key milestones in Virtuos history:
- December 04: Gilles, Pan & Chen open Virtuos
- January 05: Virtuos signs first contract
- July 05: Virtuos opens its European office in Paris : Gamesource
- March 06: ‘Street Riders’ published on PSP by Ubisoft
- June 06: Virtuos receives investment from Legend Capital
- October 06: ‘Asphalt2′ published on DS by Gameloft
- November 06: Virtuos becomes a licensed Xbox 360 developer.
- November 06: Virtuos opens its North-American office in Los Angeles.
- March 07: Virtuos becomes a licensed Wii developer
- April 07: ‘Asphalt2′ published on PSP by Gameloft
- December 07: ‘Beowulf’ PSP published: the first major Hollywood movie-based game made in China
- January 08: Virtuos opens in Chengdu
- May 08: ‘Speed Racer’ published on Nintendo DS by Warner Brothers Interactive: second major Hollywood movie based game made in China
- October 08: ‘Indiana Jones’ published on DIDJ by Leapfrog: third major Hollywood movie based game made in China. ’Hannah Montana’ published on DIDJ by Leapfrog
- October 08: ‘Crash Bandicoot: Mind Over Mutant’ published on PSP by Activision Blizzard
- March 09: Virtuos acquires BSP Audio Production Studios
- March 09: Virtuos’ staff reaches 450
- May 09: Terminator Salvation is released in theaters, featuring 3D art made by Virtuos
- July 09: Virtuos is awarded third major certificate by Shanghai industry groups
- October 09: MotorStorm Arctic Edge published on PS2 by Sony Computer Entertainment Europe
- December 09: Virtuos enters Japan, signing partnership with Kyos
- January 10: Virtuos acquires Russian concept art studio
- March 10: Virtuos reaches 500 employees
- March 10: Virtuos announces work-for-hire new-gen game development
- May 10: Virtuos releases The Price is Right on PSN
- November 10: Virtuos ships Monster Jam: Path of Destruction for PS3, Xbox 360, Wii, NDS and PSP
- January 11: Virtuos receives China SME Entrepreneur Award 2010
- March 11: Rango reaches the top box office spot, including 3D models from Virtuos
- August 11: Virtuos reaches 800 Staff, and signs work-for-hire online game development agreement with Tencent
- September 11: Virtuos acquires Sparx* 3D animation studio
- July 12: Virtuos releases first Facebook game development project
- October 12: Virtuos reaches 1000 staff worldwide
- June 13: Virtuos opens office in San Francisco