Virtuos provides the highest quality games and art to publishers and developers worldwide.
We have two main divisions to better serve our clients:Games and Art, for a total of 1,000 staff across eight locations worldwide
Virtuos’ main production center is located in Shanghai, China. Virtuos also has development centers in Chengdu and Xian China, Saigon, Vietnam, and has offices in North-America (Vancouver and San Francisco), Europe (Paris) and Japan (Tokyo) focused on facilitating communication with clients and maintaining Virtuos on the edge of game development.
China has a unique talent pool and offers the best combination in terms of resources, cost and infrastructure. China is the best choice because not only of its large population, but more importantly, the quality of education and the love for games that many students have. Shanghai is the most dynamic city in China. It attracts many expatriates, overseas returnees and talents from all over the country. It is the number one city for game development in China, with large studios of companies including Ubisoft, Epic, Shanda and Konami.
Virtuos was founded in December 2004.
Virtuos was founded by individuals who had already played a key role in taking the China gaming industry into a new era: Gilles Langourieux (CEO) and Pan Feng (Production Director) worked together since 1997 to establish the Ubisoft studios in Shanghai and Beijing, which became the largest game studios in China under Gilles’ leadership.
Virtuos provides production services to the games and movie industries. Our main areas of activity are art production and game development.
Virtuos has developed more than 30 games on and are currently in production on a number of unannounced titles. Learn more about our game development services.
We have worked or are working for 15 of the top 20 game publishers as well as many leading independent developers, and the world’s top movie VFX studios. Our clients are located in North-America, Europe and Asia.
Virtuos is a service provider. Every material that is provided to us and everything that is provided by us in return is the client’s property. Our legal setup ensures that we have a continuous and traceable IP flow from individuals working on a project to clients. Virtuos does not subcontract work. All the work is done under contract by full-time employees of Virtuos.
Excellence, Trust and Positivity.
Our name, Virtuos, evokes, virtuosity, excellence in art, virtuality, imaginary worlds and plurality. To be true to our name and true to ourselves, we stick to 3 core values: Excellence, Trust and Positivity.
There are 2 options:
(a) When the project is clearly defined in scope and time, we propose a Project model. Under this model, we work together prior to the project to formulate a detailed project plan based on your needs. We then assemble a team for a limited period of time with a Project Lead responsible for the quality and timing of deliveries.
(b) When our client requires an extension of its team with flexibility in the scope of tasks, a retainer model may be more suitable. Under this model, a team will be put together upon your request. Its tasks can be defined and modified on the go, just as you would with an internal team. You will have the guarantee that the resources will be retained for you over the long term.
English, Chinese, French and Japanese.
Yes. All workstations run licensed copies of Windows, Microsoft and any other software required. We have partnered with Jadason since 2005, the exclusive distributor of Maya, Photoshop, Zbrush in China and Hong-Kong, as well as the distributor of Autodesk products.
Don’t hesitate to contact us today for an answer.