RETROSPECTIVE OF A GREAT 2016
With the holiday season approaching, Virtuos ends 2016 on a high note! 2016 marks a new record of co-development releases for both consoles and PC. Titles such as Heavy Rain, Final Fantasy X and X.2 HD Remaster, Batman: Return to Arkham, and Assassin’s Creed The Ezio Collection represent a lineup we are proud to stand behind!
Virtuos Acquires Black Shamrock, Continues Global Growth Momentum with New Ireland Subsidiary
Shanghai – February 24, 2017 - Virtuos, a global leader in videogame content production, today announced it has acquired a controlling interest in Dublin-based independent game studio Black Shamrock. Founded in 2016, the studio of 15 employees is led by co-founder and Managing Director Olivier Masclef, formerly of Widescreen Games, with continued plans for expansion over the next two years. Black Shamrock will continue to operate as an independent studio focused on core gamer strategy and RPG titles for PC and consoles, while benefitting from the expanded business development and production resources available from Virtuos.
GDC 2017 Talk: Virtuos’ contribution to the Star Wars Universe
During GDC 2017 in San Francisco the Virtuos team delivered an in depth talk about our work on the Star Wars universe across different mediums and the artistic challenges in finding a balance between consistency and specificity for each of these Star Wars entities.
Horizon Zero Dawn, our 1000th project, released with 3D art from Virtuos!
Virtuos supported Guerrilla Games by providing modeling for 10 key robots, and numerous unique environmental props. Virtuos artists were also able to design character clothing, including costume variants for Aloy, the hero of this exhilarating new action role playing game.
2017, A PROMISING YEAR IN MOVIES FOR VIRTUOS WITH A LINEUP OF FIVE BLOCKBUSTERS
2017 looks very promising for the Virtuos movie team with the planned release this year of five movies we contributed to. Thanks to our partnership with Industrial Light & Magic our team keeps producing top quality assets for blockbusters.
Final Fantasy XII: The Zodiac Age, first of the AAA console titles remastered by Virtuos releasing in 2017, reach an excellent 87% on Metacritic
Shanghai, China – September 10th 2017 We at Virtuos are proud to have had the opportunity to participate in the development of Final Fantasy XII: The Zodiac Age, providing a second life for the Playstation 2 classic on the Playstation 4 console. After over a decade in waiting, Final Fantasy XII has been re-released by SQUARE ENIX in July with a richer, freshly polished visual experience. The graphical renovating process introduced high definition textures, post filters and lighting improvements via Physically Based Rendering to the already stunning style of series entry.
Game companies caps : the China vs US match
Few people realize, but Chinese game companies are to be taken very seriously. The chartbelow compares leading entertainment software companies valuations in the US and China.
Chinese groups acquire Indian and Japanese studios
Recent news indicate that the largest Chinese gaming companies have the appetite and the cash to acquire studios from neighbouring countries. The common point ? …Acquire know-how and content.
India out sources to China for tech talent
The New York Times explains how large Indian companies like Infosys and Wipro are investing into China’s talent pool. It mentions that “China has a worker base equal to India’s in terms of cost, quality and scale” : when you think about game development, the major advantage that China also has is that the majority of Chinese students are Gamers !
China Becomes Japan’s Largest Software Outsourcing Base
China has become Japan’s largest overseas software outsourcing base.
China government invest heavily in domestic online games
China will invest 1 to 2 billion yuan (US$120.5 to US$241 million) in a program to develop some 100 high quality Chinese-developed online games from 2004 to 2008, according to sources with the Press and Publication Administration of China.
New generation of consoles means increased production costs
According to this CNET article game developers expect development costs for next generation consoles to double or triple compared to the current Xbox and PS2 generation.
EA Predicts Game Development costs to rise 200%
EA Vice President Jeff Brown expects development costs to sharply rise in the next generation.
Wideloads new development model
In an interview with Digital Media Net, Alex Seropian, ex Bungie Co-founder who recently founded Wideload, explains how his new model relies on outsourcing to reduce game development costs.