RETROSPECTIVE OF A GREAT 2016
With the holiday season approaching, Virtuos ends 2016 on a high note! 2016 marks a new record of co-development releases for both consoles and PC. Titles such as Heavy Rain, Final Fantasy X and X.2 HD Remaster, Batman: Return to Arkham, and Assassin’s Creed The Ezio Collection represent a lineup we are proud to stand behind!
Virtuos Acquires Black Shamrock, Continues Global Growth Momentum with New Ireland Subsidiary
Shanghai – February 24, 2017 - Virtuos, a global leader in videogame content production, today announced it has acquired a controlling interest in Dublin-based independent game studio Black Shamrock. Founded in 2016, the studio of 15 employees is led by co-founder and Managing Director Olivier Masclef, formerly of Widescreen Games, with continued plans for expansion over the next two years. Black Shamrock will continue to operate as an independent studio focused on core gamer strategy and RPG titles for PC and consoles, while benefitting from the expanded business development and production resources available from Virtuos.
GDC 2017 Talk: Virtuos’ contribution to the Star Wars Universe
During GDC 2017 in San Francisco the Virtuos team delivered an in depth talk about our work on the Star Wars universe across different mediums and the artistic challenges in finding a balance between consistency and specificity for each of these Star Wars entities.
Horizon Zero Dawn, our 1000th project, released with 3D art from Virtuos!
Virtuos supported Guerrilla Games by providing modeling for 10 key robots, and numerous unique environmental props. Virtuos artists were also able to design character clothing, including costume variants for Aloy, the hero of this exhilarating new action role playing game.
2017, A PROMISING YEAR IN MOVIES FOR VIRTUOS WITH A LINEUP OF FIVE BLOCKBUSTERS
2017 looks very promising for the Virtuos movie team with the planned release this year of five movies we contributed to. Thanks to our partnership with Industrial Light & Magic our team keeps producing top quality assets for blockbusters.
Final Fantasy XII: The Zodiac Age, first of the AAA console titles remastered by Virtuos releasing in 2017, reach an excellent 87% on Metacritic
Shanghai, China – September 10th 2017 We at Virtuos are proud to have had the opportunity to participate in the development of Final Fantasy XII: The Zodiac Age, providing a second life for the Playstation 2 classic on the Playstation 4 console. After over a decade in waiting, Final Fantasy XII has been re-released by SQUARE ENIX in July with a richer, freshly polished visual experience. The graphical renovating process introduced high definition textures, post filters and lighting improvements via Physically Based Rendering to the already stunning style of series entry.
Industry Veteran Production Director Frederick Lissau Joins Virtuos company Sparx
Saigon, Vietnam – February 28, 2012 – Sparx has added industry veteran Frederick Lissau to its growing Vietnam Studio. Frederick brings more than 15 years of animation production experience with companies including Disney Animation, DreamWorks Animation, Sony Imageworks, Universal Studios and SCEA. He joins Sparx as Director of Production.
Virtuos team nominated for VFX award for garage models in Mission Impossible: Ghost Protocol
Virtuos team members have been nominated by the Visual Effects Society at their 10th Annual VES Awards. The VES awards recognize the most outstanding visual effects of the year.
Kinect Disneyland Adventures honored at AIAS awards
Several games contributed to by Virtuos were recognized by the AIAS at the 2012 Interactive Achievement Awards, including Kinect Disneyland Adventures which was nominated for Family Game of the Year.
Gamestar co-founder Frank Feng joins Virtuos Academy
Virtuos is pleased to announce that the China game-industry veteran Frank Feng (Feng Yu Hui) has joined the company as General Manager of Virtuos Academy. (www.virtuosacademy.com)
Virtuos Expands Cinematics Services, Hiring New Cinematics Director
Sparx, a Virtuos company has added the experienced Cinematics Director Miguel Angel Martin to its growing animation and cinematics teams. Miguel has more than 20 years of experience as a director and nearly a decade of experience with digital cinematics.
WSJ Praises LeapPad Explorer’s Reading Apps, Developed by Virtuos
The LeapPad Explorer tablet is a personalized learning tablet designed for kids ages four and up, with downloadable apps and cartridge-based apps including games, interactive books and more. Virtuos developed a series of reading apps for this new platform that are receiving praise from Wall Street Journal columnist Katherine Boehret.
Virtuos acquires Sparx* 3D animation studio
Virtuos today announced that it has acquired the assets and core team of VFX and animation company Sparx*, reopening the company’s Vietnam studio. This deal allows Virtuos to further expand and to consolidate its services offering to clients in the movie industry under the Sparx brand.
Connection Events and Virtuos Academy Announce Master Class Training Sessions in China
Shanghai, China, August 22, 2011 – Connection Events and Virtuos Academy have announced a new partnership to bring Connection Events’ Master Classes professional training sessions to China. The first round of training sessions will be held in Shanghai on August 28-29, 2011.
Virtuos Reaches 800 Staff, Signs Work-for-hire Online Game Development Agreement with Tencent
Shanghai, China, August 17, 2011 – Virtuos today announced that it has reached 800 employees. In conjunction with the announcement, Virtuos revealed that it has signed a work-for-hire development agreement with Tencent Holdings Limited (00700.HK), one of the largest providers of Internet, mobile and telecommunication value-added services in China, aimed at online games platforms.
Virtuos Production Director speaks at The China Game Outsourcing Conference 2011
Shanghai, July 31, 2011 – Production Director and Founding Member of Virtuos Pan Feng spoke on a panel at the China Game Outsourcing Conference 2011. The panel, titled: Chinese Online Game Production and Outsourcing, was moderated by DoNews Chief Editor Wang Le. In addition to Pan Feng, other panelists included Leon Liang, Kingsoft’s Director of Business Development for China and Charles Song, Sales Director of Greater China for Indian IT company Zensar.
Gamasutra publishes in-depth feature about Virtuos and Outsourcing
Shanghai, April 4th, 2011 – Gamasutra has published an in-depth interview between Virtuos CEO Gilles Langourieux and Gamasutra Features Director Christian Nutt. Held during GDC China 2010, the interview discusses the scale and composition of Virtuos’ workforce, the benefits of Virtuos’ no-IP-creation strategy, and more. “With scale, we were able to specialize our teams of artists. And we have 60 artists who do only characters, we have 100 artists who work only on environment, and we have 30 artists who produce only vehicles. And within those categories, we even have different leads who have different styles attached to them. That only comes with scale.” As of the date of the interview, Virtuos total staff topped 600.