Full Level Production and distributed development
Full Level Production is one of the most efficient ways to structure large development projects, helping developers deliver large projects without the need for a large team.
Virtuos operates full level production projects on a distributed development or a virtual team model, which means that Virtuos is able to work on the same pipeline as the client’s internal team, producing level art and integrating it into the engine.
Faster development cycles, more iteration
This model enables developers to obtain the most possible benefit from external production, by leveraging more Virtuos capacity and simultaneously reducing the internal resources needed to manage the project.
Our Level Artists and Technical Artists are able to integrate the assets into the game engine, our Game Designers propose and refine gameplay and scripting elements, and our Artists see their assets in-game and have the chance to polish and refine them, streamlining the feedback cycle.
By moving these responsibilities to our team, developers are able to focus their core teams on internally produced benchmark levels, and the overall quality of the game.
Virtuos Process and Expertise
Clients are still able to maintain control and visibility on the project through top project management tools including Hansoft, enabling them to monitor our overall progress or even individual assets.
Full Level Production projects are enabled by the maturity of Virtuos’ development capabilities. We utilize Producers and Art Directors who have full game development experience, and several cycles on major gen3 art projects.
Virtuos has successfully handled distributed development projects with custom and third-party game engines in conjunction with several of the world’s top developers. Our security practices are audited several times every year according to the stringent standards of these developers.
To learn more about our Full Level Production track record, contact us today.