Shigekazu Ito joined Virtuos to address an increasing interest from Japanese clients looking to access Virtuos’ services. Shige is now a Producer working on Art and Development projects and acts as a key point of contact for Japanese clients. We sat down with Shige to ask him some questions.
What do you do at Virtuos?
I help our Japanese clients achieve their creative and technical objectives. When a client needs high-quality 3D art, they can communicate their artistic intentions and technical requirements to me in Japanese, and I will ensure that we provide exactly what they need.
What was your previous job?
I have worked in the video game industry for 15 years, since I was a student. I have worked as both a programmer and a producer. Before joining Virtuos, I was a graphics programmer. I use that experience today to make sure that we fully understand and deliver on our clients’ requirements.
How do you usually start a project?
We typically start with a kickoff meeting, either in person or via web meeting, where we discuss the game and the assets that we will be working on. These meetings have at least two Japanese-speaking people from Virtuos: Naoko who works with the client’s business objectives, and myself, focused on artistic and technical objectives.
What comes next?
Virtuos has worked with many clients from many different countries, and has developed a strong engagement process based on this experience. After the initial meeting, we help clients generate an effective project brief with the artistic and technical details we need to know to create great assets.
What do you like best about working with Virtuos?
We work on so many great projects – some of the Western market’s biggest games and many of my favorites. The speed of production here is much greater too, because we have such a big team and work with efficient development methodologies.
What games do you play?
I like movies a lot – so that might be why the cinematic games “Killzone 2” and “Uncharted 2” have really impressed me recently. But my original experience with video games is on the Famicon (NES), as well as some old text adventure games and “Wizardry” on PC. Back in those days, without the rich graphics we have today, ‘the fire of imagination’ played a big role in the game experience, and I liked that.
What do you like best about living in China?
Everything can be done so cost-effectively – very different from my native Tokyo. Taxis, restaurants and everything else are good and inexpensive. It enables me to do much more than I was able to in Japan.
