WHO WE ARE

Founded in 2004, Virtuos is a leading content production company specializing in video game development and art production. With operations across Asia, North America, and Europe, we are home to over 3,000 full-time professionals.

Virtuos is on a mission to shape the future of game creation, by sourcing the brightest global talent in art, engineering and game design, equipping them with industry-leading technologies, tools and technology, and empowering future game creators to collaborate with the best game companies globally.

Having worked with 18 of the top 20 entertainment companies across the globe, we continue to offer our art and co-development expertise to the biggest franchises in the world. Learn more about The Virtuos Experience here.

OUR CORE VALUES

EXCELLENCE

Every Virtuosi has been co-opted for their desire to make a difference. We ensure that every project, training phase, and team creates opportunities for each individual to improve his skills and to show them off. Quality is not a vague concept for us: we define it, we learn how to produce it, we measure it in all possible forms, because it is essential to meet or exceed our clients’ expectations.

POSITIVITY

We are in the business of fun; it’s important that our work contributes to positive emotions. We encourage positivity amongst ourselves as well, which keeps us focused on delivering quality work worthy of experiencing in-game or on the big screen. Positivity also gives us the motivation to accept feedback and go the extra mile to meet demands, because we believe that the most challenging problems are also the most rewarding to solve.

TRUST

Trust is essential in fostering strong partnerships. We believe in utilizing only the best tools, processes and legal means to ensure that the IP entrusted to us is preserved intact, delivering reliable, quality work on time and within budget for our clients. This trust also extends to our own teams; we strive to provide an equal opportunity work environment where all team members can collaborate openly.

OUR MANAGEMENT TEAM

Chief Executive Officer, Singapore Office

Gilles Langourieux

Founded Virtuos in 2004. Gilles was previously the Worldwide Managing Director of Ubi.com and played a key role in the group's online gaming strategy and business. He worked in retail and management consulting for three years before entering the video game industry in 1995 as a Producer. Educated in France and the UK, Gilles holds a Master's Degree from HEC, France’s leading business school.

Founded Virtuos in 2004. Gilles was previously the Worldwide Managing Director of Ubi.com and played a key role in the group's online gaming strategy and business. He worked in retail and management consulting for three years before entering the video game industry in 1995 as a Producer. Educated in France and the UK, Gilles holds a Master's Degree from HEC, France’s leading business school.
Chief Financial Officer, Singapore Office

Jasmine Cheong

Joined Virtuos in 2018. Jasmine has over 20 years of accounting and finance experience, including 15 years of management experience in multinational companies. She was previously the Chief Financial Officer for a joint venture between Singapore Post and Alibaba.

Joined Virtuos in 2018. Jasmine has over 20 years of accounting and finance experience, including 15 years of management experience in multinational companies. She was previously the Chief Financial Officer for a joint venture between Singapore Post and Alibaba.
Christian Eyssautier Chief Information Officer
Chief Information Officer

Christian Eyssautier

Christian joined Virtuos in 2022 as Chief Information Officer. With over 27 years of experience in the industry, Christian was the original architect of Virtuos’ IT infrastructure in 2004, and has previously served as IT director for digital service companies SII Group and Keyrus

Christian joined Virtuos in 2022 as Chief Information Officer. With over 27 years of experience in the industry, Christian was the original architect of Virtuos’ IT infrastructure in 2004, and has previously served as IT director for digital service companies SII Group and Keyrus
Virtuos_Jake DiGennaro
Chief Revenue Officer

Jake Digennaro

Joined Virtuos in 2012. Since entering the industry in 2007, Jake has served in multiple key positions ranging from Product Management, Production and Design, to Business Development, Marketing, and PR. This experience has granted him an intimate understanding of game design and production during his tenure at Virtuos, having overseen the release of over 125 externally co-developed titles ranging from AAA to indie to mobile, alongside contributions to 30+ theatrically released films and 1 animated TV series. Currently the General Manager of North America, Jake oversees the operations of our branch offices and studios in San Francisco, Montreal and Vancouver.

Joined Virtuos in 2012. Since entering the industry in 2007, Jake has served in multiple key positions ranging from Product Management, Production and Design, to Business Development, Marketing, and PR. This experience has granted him an intimate understanding of game design and production during his tenure at Virtuos, having overseen the release of over 125 externally co-developed titles ranging from AAA to indie to mobile, alongside contributions to 30+ theatrically released films and 1 animated TV series. Currently the General Manager of North America, Jake oversees the operations of our branch offices and studios in San Francisco, Montreal and Vancouver.
Managing Director of Western Region, Virtuos

Christophe Gandon

Joined Virtuos in 2005. Christophe has over 20 years of experience in the video game industry. He was the former CEO of Babylon Software and Gameplay Lead at Ubisoft, where he led the production of several racing games. He has supervised many Virtuos development titles and actively drives effective communication between his teams and clients. Christophe graduated from ESTACA, a French automotive engineering school.

Joined Virtuos in 2005. Christophe has over 20 years of experience in the video game industry. He was the former CEO of Babylon Software and Gameplay Lead at Ubisoft, where he led the production of several racing games. He has supervised many Virtuos development titles and actively drives effective communication between his teams and clients. Christophe graduated from ESTACA, a French automotive engineering school.
Head of Art Division, Chengdu Studio

Chan Cheekin

Joined Virtuos in 2015. Cheekin has over 25 years of experience in the video game industry as an artist and art director at companies including Sony, and KMM Interactive Entertainment. Among several AAA titles he has worked on, Cheekin is best known for his contribution to the critically-acclaimed L.A. Noire (2011), which earned him a BAFTA Nomination in Artistic Achievement in 2012. He has also contributed to several other games including “The Getaway'', L.A. Noire Remastered, Battlefield 1, Battlefield V, and Star Wars Battlefront II.

Joined Virtuos in 2015. Cheekin has over 25 years of experience in the video game industry as an artist and art director at companies including Sony, and KMM Interactive Entertainment. Among several AAA titles he has worked on, Cheekin is best known for his contribution to the critically-acclaimed L.A. Noire (2011), which earned him a BAFTA Nomination in Artistic Achievement in 2012. He has also contributed to several other games including “The Getaway'', L.A. Noire Remastered, Battlefield 1, Battlefield V, and Star Wars Battlefront II.
Managing Director - Game Division

Philippe Angely

Philippe joined Virtuos in 2009 and is based in Singapore. With over 13 years of experience in the video game industry, he has participated in the making of hundreds of AAA projects by the top 20 publishers worldwide.

Philippe joined Virtuos in 2009 and is based in Singapore. With over 13 years of experience in the video game industry, he has participated in the making of hundreds of AAA projects by the top 20 publishers worldwide.
Vice Managing Director - Game Division

Elijah Freeman

Joined Virtuos in 2017. Elijah has over 18 years of experience in Game Development and was previously at Crytek and Electronic Arts. Elijah specializes in IP development, production management, and franchise development. His accomplishments include shipping over 12 AAA game titles, totaling more than 10 million units sold across all platforms.

Joined Virtuos in 2017. Elijah has over 18 years of experience in Game Development and was previously at Crytek and Electronic Arts. Elijah specializes in IP development, production management, and franchise development. His accomplishments include shipping over 12 AAA game titles, totaling more than 10 million units sold across all platforms.
Angeline Chen
Group Strategy and Marketing Director

Angeline Chen

Angeline joined Virtuos in 2022. Based in Singapore, she oversees Virtuos’ strategic roadmap and the acceleration of its global brand recognition. With over 13 years of experience in the tech industry, she has held product strategy and marketing roles in Dell, Razer, and AMD.

Angeline joined Virtuos in 2022. Based in Singapore, she oversees Virtuos’ strategic roadmap and the acceleration of its global brand recognition. With over 13 years of experience in the tech industry, she has held product strategy and marketing roles in Dell, Razer, and AMD.
Global Human Resources Director, Shanghai Studio

Minny Abels

Joined Virtuos in 2007. Minny previously founded the Virtuos Chengdu studio and managed it for over five years. She has a background in Engineering and Management, possessing multilingual language skills and international experience across different fields and industries.

Joined Virtuos in 2007. Minny previously founded the Virtuos Chengdu studio and managed it for over five years. She has a background in Engineering and Management, possessing multilingual language skills and international experience across different fields and industries.
R&D Director, Singapore Office

Mageri Filali Maltouf

Joined Virtuos in 2021. Mageri possesses an extensive background in data science, research and engineering in both commercial and academic areas. He hopes to transform the R&D team into a world-class innovation powerhouse by injecting a 'playful' twist in data science and software development. Mageri also enjoys mixed martial arts and improvisational theater.

Joined Virtuos in 2021. Mageri possesses an extensive background in data science, research and engineering in both commercial and academic areas. He hopes to transform the R&D team into a world-class innovation powerhouse by injecting a 'playful' twist in data science and software development. Mageri also enjoys mixed martial arts and improvisational theater.
PMO Director, Chengdu Studio

Wang Zhong

Joined Virtuos in 2010. Since joining the company, Wang Zhong has consistently challenged himself with a variety of roles involving both art and game production. Previously the GM of Virtuos Xi'an, he now leads the PMO team with a wealth of experience in the games industry.

Joined Virtuos in 2010. Since joining the company, Wang Zhong has consistently challenged himself with a variety of roles involving both art and game production. Previously the GM of Virtuos Xi'an, he now leads the PMO team with a wealth of experience in the games industry.
General Manager, Chengdu Studio

Tian Li

Joined Virtuos in 2008. Tian Li was one of Virtuos’ pioneer Producers. He has over 10 years of experience in the video game industry and previously worked at Soulgame, Zynga and Motorola. Tian Li graduated from the University of Electronic Science and Technology of China as a Computer Science major.

Joined Virtuos in 2008. Tian Li was one of Virtuos’ pioneer Producers. He has over 10 years of experience in the video game industry and previously worked at Soulgame, Zynga and Motorola. Tian Li graduated from the University of Electronic Science and Technology of China as a Computer Science major.
General Manager, Shanghai Studio

Wang Weiwei

Joined Virtuos in 2006. Wang Weiwei was previously the Finance Director of Virtuos and was responsible for the company's financial management for over 12 years. She holds an MBA from the University of California Riverside.

Joined Virtuos in 2006. Wang Weiwei was previously the Finance Director of Virtuos and was responsible for the company's financial management for over 12 years. She holds an MBA from the University of California Riverside.
General Manager, Xi'an Studio

Ji Yukun, Kyle

Joined Virtuos in 2019. As Production Director, Kyle is in charge of growing our Xi’an Studio, while attracting new talents and clients. Of particular importance to us is ensuring that Virtuos Xi’an is regarded as a center of excellence for game production and the premier game studio in Xi’an.

Joined Virtuos in 2019. As Production Director, Kyle is in charge of growing our Xi’an Studio, while attracting new talents and clients. Of particular importance to us is ensuring that Virtuos Xi’an is regarded as a center of excellence for game production and the premier game studio in Xi’an.
Head of Central Technology Group, Chengdu Studio

Raina Yu

Previous the General Manager of Virtuos Xi'an studio. Has professional Art Background, one Of Virtuos' First Producers.
Currently responsible for Virtuos internal knowledge structure upgrade and development of technical training contents.

Previous the General Manager of Virtuos Xi'an studio. Has professional Art Background, one Of Virtuos' First Producers.
Currently responsible for Virtuos internal knowledge structure upgrade and development of technical training contents.
Senior Director, Key Accounts, San Francisco Office

Dennis Cooper

Prior to joining Virtuos Games in 2019 to develop and oversee a Key Partnerships Program Dennis developed and oversaw external production programs at Industrial Light & Magic, Lucasfilm, and Telltale Games.
With a passion for expanding international presence and market share through strategic partnerships, his depth of experience in the game, animation, and film industries has resulted in long-term relationships, creating business opportunities based on evolving trends, and being consistently relied upon to bring creative solutions to challenges.

Prior to joining Virtuos Games in 2019 to develop and oversee a Key Partnerships Program Dennis developed and oversaw external production programs at Industrial Light & Magic, Lucasfilm, and Telltale Games.
With a passion for expanding international presence and market share through strategic partnerships, his depth of experience in the game, animation, and film industries has resulted in long-term relationships, creating business opportunities based on evolving trends, and being consistently relied upon to bring creative solutions to challenges.
Kay Arutyunyan, General Manager, CounterPunch - A Virtuos Studio
General Manager, CounterPunch Studios, Los Angeles

Kay Arutyunyan

Joined Virtuos in 2020. Kay has over 10 years of experience in the CG Video Game Industry and 5 years of experience in finance. As one of the founding members of the studio, her role in CounterPunch includes leading a unique and skilled team to stand out in providing high-quality character creation, rigging and animation.

Joined Virtuos in 2020. Kay has over 10 years of experience in the CG Video Game Industry and 5 years of experience in finance. As one of the founding members of the studio, her role in CounterPunch includes leading a unique and skilled team to stand out in providing high-quality character creation, rigging and animation.
General Manager, Sparx* Studio, Ho Chi Minh City

Samuel Stevenin

Joined Sparx* in 2008. Samuel has 20 years of experience in the video game and movie industries. He has held various roles from Artist and Supervisor to Studio manager during his career, covering a wide range of fields and bringing a diverse set of skills and expertise.

Joined Sparx* in 2008. Samuel has 20 years of experience in the video game and movie industries. He has held various roles from Artist and Supervisor to Studio manager during his career, covering a wide range of fields and bringing a diverse set of skills and expertise.
General Manager, Black Shamrock Studio, Dublin

Lukas Codr

Joined Virtuos in 2015. Lukas has 15 years’ experience in the games industry with a large number of shipped titles. Originally coming from Illusion Softworks, the studio responsible for MAFIA and MAFIA II games, he spent most of his career working as a mobile producer in 2K Games bringing all their big brands to iOS and Android platforms. His most recent shipped title in Virtuos is Dark Souls™: Remastered for Nintendo Switch.

Joined Virtuos in 2015. Lukas has 15 years’ experience in the games industry with a large number of shipped titles. Originally coming from Illusion Softworks, the studio responsible for MAFIA and MAFIA II games, he spent most of his career working as a mobile producer in 2K Games bringing all their big brands to iOS and Android platforms. His most recent shipped title in Virtuos is Dark Souls™: Remastered for Nintendo Switch.
Virtuos_Aurélien Kerbeci
Studio Director, Virtuos Labs - Lyon

Aurelien Kerbeci

Aurelien joined Virtuos in 2021 and has over 17 years of video game industry experience. He was previously the founder of AghartaStudio, where he developed original game franchises for mobile, desktop, and PlayStation platforms.

Aurelien joined Virtuos in 2021 and has over 17 years of video game industry experience. He was previously the founder of AghartaStudio, where he developed original game franchises for mobile, desktop, and PlayStation platforms.
Mufizal Mokhtar Studio GM – Virtuos Kuala Lumpur
Studio GM – Virtuos Kuala Lumpur

Mufizal Mokhtar

Mufizal joined Virtuos in 2020 as the General Manager of Virtuos KL. With over 20 years of experience in AAA game development, he has shipped game titles for franchises such as Assassin’s Creed and PUBG.

Mufizal joined Virtuos in 2020 as the General Manager of Virtuos KL. With over 20 years of experience in AAA game development, he has shipped game titles for franchises such as Assassin’s Creed and PUBG.
Vladimir Loban General Manager, Volmi - a Virtuos Studio
General Manager, Volmi - a Virtuos Studio

Vladimir Loban

Vladimir is CEO and Co-Founder of Volmi Games, part of Virtuos since 2022. Previously COO at Timecode and Development Director at Wargaming, he has over 18 years of experience in the video game industry. Notable games he contributed to include Diablo 2: Resurrected and Metro Exodus.

Vladimir is CEO and Co-Founder of Volmi Games, part of Virtuos since 2022. Previously COO at Timecode and Development Director at Wargaming, he has over 18 years of experience in the video game industry. Notable games he contributed to include Diablo 2: Resurrected and Metro Exodus.
Kirsten Kennedy, Studio Director, Calypte - a Virtuos Studio
Studio Director, Calypte - a Virtuos Studio

Kirsten Kennedy

Kirsten joined Virtuos in 2022 as the Studio Director of Calypte. An award-winning producer with more than two decades of experience in development and publishing production, she has contributed to notable games including The Walking Dead and Grand Theft Auto.

Kirsten joined Virtuos in 2022 as the Studio Director of Calypte. An award-winning producer with more than two decades of experience in development and publishing production, she has contributed to notable games including The Walking Dead and Grand Theft Auto.
Nguyen Hoai Nam
Deputy CEO- Glassegg

Nguyen Hoai Nam

Nam is the Deputy CEO of Glass Egg, part of Virtuos since 2021. As a serial entrepreneur who has founded several companies, he has played a crucial role in the development of Glass Egg's talent and 3D art department.

Nam is the Deputy CEO of Glass Egg, part of Virtuos since 2021. As a serial entrepreneur who has founded several companies, he has played a crucial role in the development of Glass Egg's talent and 3D art department.
alex vaisse
Senior Technical Director, Virtuos Labs - Montpellier

Alex Vaisse

Alexis joined Virtuos in 2022. Based in France, he oversees technical strategies and R&D across Europe. With over 20 years of R&D experience starting at Ubisoft, he was the lead programmer on the Motion Physics and Yeti engines, used in games such as Tom Clancy’s Ghost Recon: Future Soldier.

Alexis joined Virtuos in 2022. Based in France, he oversees technical strategies and R&D across Europe. With over 20 years of R&D experience starting at Ubisoft, he was the lead programmer on the Motion Physics and Yeti engines, used in games such as Tom Clancy’s Ghost Recon: Future Soldier.

OUR HISTORY

We began our journey in 2004 and haven’t slowed down since. With more than 17 years of experience under our belt, we’re still 100% committed towards making the best games and art in the industry. Here are some of our greatest hits, but watch this space – more achievements await!

Opening of Virtuos Shanghai

Opening of Virtuos Paris

Investment from Chinese VC Legend Capital

Opening of Virtuos Chengdu

Opening of Virtuos Vancouver

Virtuos acquires BSP Audio Production Studio

Virtuos enters Japan, signs partnership with KYOS

500 talent milestone

Virtuos receives SME Entrepreneur Award

800 talent milestone

Virtuos acquires Sparx* animation studio

Opening of Virtuos Xi'an

1,000 talent milestone

Opening of Virtuos San Francisco

Virtuos concludes new series of funding

Opening of Virtuos Korea

Virtuos named largest user of Allegorithmic‘s Substance Painter

1,500 talent milestone

Virtuos acquires Black Shamrock

Virtuos CEO Gilles receives the Yicai Brilliant Prize

Virtuos awards Information Security Management System Certificate

Virtuos raises $15 million to set up new HQ and R&D center in Singapore

Virtuos sponsors Women In Animation Global Fund

Virtuos wins 'Best Companies to Work For' Award at HR Asia Awards …

Virtuos opens new office in Montreal, Canada

Virtuos expands in North America with acquisition of CounterPunch Studio

Virtuos and CounterPunch named in GamesIndustry.biz US Best Places To Work Awards 2021

Virtuos Secures USD150 Million Investment from Baring Private Equity Asia

Sparx* - A Virtuos Studio Awarded HR Asia - Best Companies to Work for in Asia 2021

Virtuos Opens New Studio in Lyon

Volmi – A Virtuos Studio Established in Kyiv, Ukraine

Virtuos Invests in Umanaïa Interactive

Virtuos makes strategic investment in Vietnam with acquisition of Glass Egg

Opening of Virtuos Kuala Lumpur

Launch of Calypte – a Virtuos Studio

Launch of Virtuos Labs - Montpellier

Expansion of Black Shamrock - a Virtuos Studio in Dublin

Opening of Glass Egg - a Virtuos Studio in Dalat

3500

People

17

Locations

150

Clients

2000

Projects

18

Years

Vancouver Office

Vancouver, Canada

As part of the business development team in North America, Virtuos Vancouver provides local support and builds partnerships with the region’s most prolific game developers.

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Virtuos San Francisco Office

San Francisco, US

Our Bay Area business development hub, where we work with partners in the United States and develop unique solutions to bring their ambitions to life.

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Virtuos Montreal Studio

Montreal, Canada

Established in 2020, Virtuos Montreal specializes in concept art, creating top-quality designs for a wide variety of major video game titles.

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Black Shamrock – A Virtuos Studio

Dublin, Ireland

Black Shamrock is a video game development studio, focusing on “core gamer” strategy and RPG titles for PC and console.

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Virtuos Paris Studio

Paris, France

Virtuos Paris specializes in video game engineering services and gameplay co-development for PC and console.

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Virtuos Xi’an Studio

Xi’an, China

Founded in 2012, Virtuos Xi’an has deep experience in producing various game art styles for all platforms.

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Seoul Office

Seoul, Korea

South Korea’s gaming industry is one of the largest and most profitable worldwide. Virtuos has a presence in South Korea and counts many top industry leaders such as NCSoft as key partners.

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Tokyo Office

Tokyo, Japan

Virtuos is present in Japan, which is considered one of the most developed markets for video games in the world. Our key Japanese clients include Square Enix and we have worked on several remasters and ports for the Nintendo Switch.

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Virtuos Chengdu Studio

Chengdu, China

Virtuos Chengdu is a one-stop studio providing art and game creation services including remastering, AAA adaptations and levels design.

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Virtuos Shanghai Studio

Shanghai,China

Shanghai Studio is the original and largest of the Virtuos studios, providing a full range of art and game development services. Setting the benchmark for the group in quality and best practices.

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Sparx* – A Virtuos Studio

Ho Chi Minh, Vietnam

Sparx* is the leading 3D animation and CG art studio in the heart of bustling Vietnam. We provide a wide range of services and the highest quality visual content, for movies, TV series and video games.

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CounterPunch – A Virtuos Studio

Los Angeles, US

CounterPunch Studio is an 3D Animation studio in Los Angeles offering a variety of content production services & from facial and body modelling, rigging, look development, to keyframe and motion-capture animation.

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Virtuos Lyon Studio

Lyon, France

Virtuos Lyon specializes in video game engineering services and gameplay co-development for PC and console.

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Volmi – A Virtuos Studio

Kyiv, Ukraine

Volmi is our studio based in Kyiv, Ukraine, specializing in 2D and 3D art production.

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Glass Egg – a Virtuos Studio

Ho Chi Minh, Vietnam

Established in 1999, Glass Egg is a 2D and 3D art production studio with over 400 employees.

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Virtuos Kuala Lumpur

Kuala Lumpur, Malaysia

Officially launched in 2022, Virtuos Kuala Lumpur covers the full range of game development services from art to engineering.

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Calypte – A Virtuos Studio

San Francisco, US

Our Bay Area business development hub, where we work with partners in the United States and develop unique solutions to bring their ambitions to life.

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Singapore HQ

Singapore, Singapore

In 2018, Virtuos relocated its headquarters to Singapore. Virtuos is building a new R&D center here to explore the latest rendering and production tools and techniques.

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