The acquisition of Volmi marks Virtuos’ first foray into Eastern Europe, bolstering its development capabilities for clients in the region and around the world.
Kay Arutyunyan, GM at CounterPunch – A Virtuos Studio, shares her thoughts on how the games industry can help accelerate social change for the better, while proving a business case.
Virtuos CEO Gilles Langourieux shares more on how the company has become one of the largest external game development companies worldwide.
Virtuos North America GM Jake DiGennaro chats with Schell Games, a fellow GamesIndustry.biz US Best Places to Work Awards winner, on building a positive work culture.
The new studio increases Virtuos’ global footprint and strengthens its ability to meet demand across key gaming centers in Europe and worldwide.
This partnership will allow Virtuos to stay at the forefront of AAA content development and continue to be the trusted partner for studios in developing blockbuster games for more platforms.
Chen and Jin reveal how they created ‘Reimagined Kraken’, the winning entry in Virtuos Chengdu’s original character design contest.
Moderated by Tech in Asia, event panelists from Virtuos, Riot Games, and The Doodle People discussed how game creation is powered by a blend of technology and human creativity.
Co-founder and GM of CounterPunch – A Virtuos Studio, Arutyunyan speaks with Lifewire about facial rigging, animation, and her hopes for stronger video game heroines.
Virtuos and CounterPunch’s sustained emphasis on education and a supportive culture keeps our people well cared for and excited to come to work.