This supports Virtuos’ goal of growing to 1,500 employees locally, and becoming the largest game development company in Vietnam.
Here’s how Virtuos Xi’an successfully shifted its team to remote working conditions within 12 hours’ notice while maintaining production efficiency levels throughout a one-month COVID-19 city lockdown.
Kay Arutyunyan, General Manager at CounterPunch – a Virtuos Studio, speaks about about employee growth and work-life balance enablement.
Virtuos contributed to the development of Dying Light: Platinum Edition for the Switch, with various exclusive features including motion control and local co-op capabilities.
In commemoration of World Art Day, we chat with our artists from Virtuos studios worldwide to learn more about what they do behind the scenes and how they make games better every day.
Our teams supported Guerrilla Games to develop key mechanical creatures, weapons, and environment art for the second installment of the Horizon series.
As part of our global Green IT Classroom initiative, our volunteers from Sparx* presented 10 refurbished computers to the students and conducted a Microsoft Paint class for them.
We interviewed Chen and Jing, two of our winners of Virtuos Chengdu’s ACG Jam about how they created their anime-inspired character designs from scratch.
Virtuos Montreal’s David Cheung gives tips on how to build safer workplaces and provide fulfilling working experiences.