E3 2019: VIRTUOS PARTICIPATED IN 24 MAJOR TITLES WITH 3 IGN WINNERS
We were thrilled to witness the reveal of the many games that Virtuos was involved in producing and developing at E3 2019: a record 24 of these riveting games, to be exact. A hearty round of congratulations and thanks to all Virtuosi involved.
Virtuos Reaches 800 Staff, Signs Work-for-hire Online Game Development Agreement with Tencent
Shanghai, China, August 17, 2011 – Virtuos today announced that it has reached 800 employees. In conjunction with the announcement, Virtuos revealed that it has signed a work-for-hire development agreement with Tencent Holdings Limited (00700.HK), one of the largest providers of Internet, mobile and telecommunication value-added services in China, aimed at online games platforms.
Virtuos Production Director speaks at The China Game Outsourcing Conference 2011
Shanghai, July 31, 2011 – Production Director and Founding Member of Virtuos Pan Feng spoke on a panel at the China Game Outsourcing Conference 2011. The panel, titled: Chinese Online Game Production and Outsourcing, was moderated by DoNews Chief Editor Wang Le. In addition to Pan Feng, other panelists included Leon Liang, Kingsoft’s Director of Business Development for China and Charles Song, Sales Director of Greater China for Indian IT company Zensar.
Virtuos named as Leading Software Enterprise
Shanghai, China, February 25, 2011 – Virtuos has been granted the title of “Leading Software Enterprise,” a distinction that promotes top software companies with preferential policies aimed at encouraging growth and development.
Virtuos receives 2010 SME Award from CCIFC
Guangzhou, China, Friday January 27, 2011 – Virtuos has been awarded the China SME Entrepreneur Award 2010 from the French Chamber of Commerce and Industry in China, in recognition of Virtuos’ sustained growth in China. The award was presented at an annual gala dinner attended by 450 guests from the Sino-French business community.
Virtuos speaks at the CEDEC Game Conference in Japan
Shanghai, September 4, 2010 – Virtuos spoke to Japan’s game development community at the CEDEC Conference in Yokohama. Virtuos Japan Representative Ms. Naoko Kino gave the talk, along with Virtuos Producer Shigekazu Ito.
Virtuos delivers speeches at three major industry events
On July 31st, Virtuos Animation Director Zhang Yi Min and Virtuos Production Director Pan Feng spoke on the direction of animation in China, at the first ever China Game Outsourcing Conference (CGOC) in Shanghai. Part of China’s huge China Joy Expo, the CGOC conference is focused on China’s large game outsourcing business.
Virtuos reaches 500 employees announces new-gen game development
Shanghai, March 4, 2010 – Virtuos announced today that it has reached 500 employees across its Shanghai and Chengdu development centers. In conjunction with the announcement, Virtuos revealed that it has become the first independent company in China to develop a retail title for all new-generation video game platforms.
Virtuos acquires Russian concept art studio
Shanghai, January 14, 2010 – Virtuos today announced that it has acquired the concept art studio of Russian art company GRAFIT. This deal allows Virtuos to further expand its services offering to game and movie companies.
Virtuos celebrated it's 5th year with a huge birthday blowout in Shanghai. Here are a few highlights of the event
Virtuos adopts the Substance tool suite from Allegorithmic
Shanghai, December 1, 2009 – Allegorithmic today announced a partnership with Virtuos, a leading provider of digital entertainment offshore production services, that will make Virtuos the latest to adopt Allegorithmic’s Substance technology into their art production pipeline. Virtuos will become the fifth developer in Asia to license Substance, along with NCSoft, The9, T3 Entertainment and Gravity.
Meet Virtuos at Game Connection Lyon 2009
Virtuos will be attending Game Connection Lyon again this year from December 8-10. Game Connection is a unique speed dating event for business-focused game makers. It is a one-stop shop to meet face to face dozens of targeted potential partners involved in all stages of the production pipeline, from the concept to the outsourcing, publishing, distribution and financing, in back-to-back 30-minute meetings.