Gamasutra: Elijah Freeman's Blog - Effective co-development really does make for better games
VIRTUOS SUPPORTED RESPAWN ENTERTAINMENT ON GAMEPLAY, LEVEL DESIGN AND ART FOR STAR WARS JEDI: FALLEN ORDER
Respawn Entertainment has released Star Wars Jedi: Fallen Order on November 15, 2019. Virtuos was honored to be heavily involved in the gameplay, level design and art production for this title.
FINAL FANTASY X/X-2 HD for PS3 and PS Vita released with remastering by Virtuos
FINAL FANTASY X/X-2 HD FOR PS3 AND PS VITA RELEASED WITH REMASTERING BY VIRTUOS Shanghai, China – December 26 2013 – Virtuos today announced the release in Japan of Final Fantasy X and X-2 HD for PS3 and PS Vita. Created and published by Square Enix, the HD versions of the titles were remastered by Virtuos.
Virtuos developed Fangs Dash releases on Chinese appstores
Shanghai, China – December 20 2013 – Virtuos today announced the release in China of Fangs Dash, published by China Mobile Games & Entertainment Group (Nasdaq : CMGE). Fully created and developed by Virtuos, Fangs Dash is a free to play action “Dash and Slash” game. You play as an ambitious and playful vampire, Ashka, whose job it is to keep the wacky townsfolk and vampire hunters away. As you dash through a variety of fun environments, you evade enemies and tactically plan to strike at the most opportunistic times to become the most powerful vampire.
XCOM: Enemy Unknown Invades the App Store, Adapted to iOS by Virtuos
NEW YORK– Jun. 20, 2013– 2K, 2K China and Firaxis Games announced today that the Game of the Year award-winning* strategy title XCOM®: Enemy Unknown is now available for iPhone, iPad, and iPod touch**. The iOS version delivers the full XCOM: Enemy Unknown experience, giving gamers the ability to defend the human race against a terrifying alien invasion anywhere they can take their iOS devices. Taking full advantage of the touch controls on the iPhone, iPad and iPod touch, players can command the XCOM project, create a fully operational base, research alien technologies and engage in strategic combat, all with the touch of a finger. xcom 2k XCOM: Enemy Unknown Invades the App Store, Adapted to iOS by Virtuos game art outsourcing
The Last of Us launches with 3D art from Virtuos
Thursday June 13 2013 It’s finally here. In a little under twenty-hours you can pop the most critically acclaimed game of 2012-2013 to date into your PS3 and go on a breathtaking, tension-filled journey with Joel and Ellie. The critical reception has been humbling and awe-inspiring. We’re honored by the recognition but most excited to hear what you, our fans, followers, family and friends, think about our work.
Virtuos Helps Top-Selling EA SPORTS FIFA Franchise Develop Authentic Player Models
EA SPORTS™ FIFA Soccer 13 sold over 4.5 million games across all platforms worldwide in the five days after it launched and was the No. 1 selling game in at least 40 countries around the world. It was the biggest sports videogame launch of all-time.
Might & Magic Heroes VI Shades of Darkness Now Available
A century after the tragic events of Might & Magic Heroes VI, that determined the heroic fate of a dynasty, Shades of Darkness recounts, in two original campaigns, pivotal moments in Ashan’s darker history that will define the future of a decadent underground people and decide the survival of the dying cult of the Spider Queen. Determine the fates of two legendary factions; the Dark Elves of Dungeon and the Necromancers of Necropolis.
NBA 2K13 Adapted for Android, PSP and Wii by Virtuos
Enter the New Dynasty with NBA 2K13, the latest installment of the top-rated NBA video game simulation franchise 12 years running. Built on the critically acclaimed NBA 2K engine, NBA 2K13 for Android features improved graphics and intuitive One-Finger controls to give you the ultimate NBA experience while on the go. NBA 2K13 also lets you relive some of the most memorable performances in NBA history, including Kobe Bryant’s 81-point performance in 2006. Executive produced by multi-platinum recording artist JAY Z, who personally curated this year’s soundtrack.
GSN’s Enchanted Library launches on Facebook
Virtuos is proud to have worked with GSN to develop Enchanted Library, the hidden object game on Facebook. Explore beloved classic stories through exciting hidden object gameplay, then create your own magical world inspired by your favorite books! Meet the mystic librarian who will guide you on a journey to restore your favorite classic stories!
Civilization Revolution released for Windows Phone 7
GLOBAL DOMINATION TO GO! Build. Discover. Conquer. Rule the World! Sid Meier’s Civilization Revolution is an award-winning title with “just one more turn” put into the palms of your hands. Lead your civilization from the dawn of man to the modern age and beyond. Go head to head with history’s greatest leaders as you wage war, conduct diplomacy, discover new technologies, inspire your nation and build the most powerful empire the world has ever known.
Kinect Disneyland Adventures honored at AIAS awards
Several games contributed to by Virtuos were recognized by the AIAS at the 2012 Interactive Achievement Awards, including Kinect Disneyland Adventures which was nominated for Family Game of the Year.
WSJ Praises LeapPad Explorer’s Reading Apps, Developed by Virtuos
The LeapPad Explorer tablet is a personalized learning tablet designed for kids ages four and up, with downloadable apps and cartridge-based apps including games, interactive books and more. Virtuos developed a series of reading apps for this new platform that are receiving praise from Wall Street Journal columnist Katherine Boehret.
Virtuos selects Hansoft as backbone of “The Virtuos Experience” program
D.I.C.E Summit, Las Vegas – February 9, 2011 – Hansoft and Virtuos today announced that Virtuos, the offshore game development leader, has successfully implemented Hansoft project management and QA tool to nearly 600 production staff across 4 different locations. Virtuos development centers take responsibility for an ever-growing range of projects: from standalone projects involving a few specialists for a few months all the way to large multi-platform full game co-developments requiring thousands of man-months.