MAKING GAMES IS FUN, BUT MOST PROJECTS HAVE THEIR FAIR SHARE OF UPS AND DOWNS!
The fifth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams. In this instalment, Executive Producer of Virtuos Chendu Studio - Lukas Kodr tackles the delicate subject, of how to handle an emergency on a project!
STARLINK: BATTLE FOR ATLAS™ FEATURED ENGINEERING AND OPTIMIZATION FROM VIRTUOS – OUT NOW!
Virtuos today announced that it worked closely with Ubisoft on the Co-Development of Starlink: Battle for Atlas on the Nintendo Switch platform. Virtuos set up a flexible cross-studio development team of 50 staff, throughout the development process across engineering, programming, optimization and QA functions.
VIRTUOS CO-DEVELOPING FINAL FANTASY TITLES WILL DEBUT ON NINTENDO SWITCH AND XBOX ONE IN 2019
Singapore – October 2018 – Virtuos is very proud that Square-Enix last month announced some exciting news for the legendary Final Fantasy® franchise.
BATTLEFIELD™ V OFFICIALLY LAUNCHES - VIRTUOS ART TEAM’S WORK FEATURED
BATTLEFIELD™ V, officially launched on Xbox One, Playstation®4, and PC on November 20th. Virtuos was involved in the Art work for the game.
Horizon Zero Dawn, our 1000th project, released with 3D art from Virtuos!
Virtuos supported Guerrilla Games by providing modeling for 10 key robots, and numerous unique environmental props. Virtuos artists were also able to design character clothing, including costume variants for Aloy, the hero of this exhilarating new action role playing game.
GDC 2017 Talk: Virtuos’ contribution to the Star Wars Universe
During GDC 2017 in San Francisco the Virtuos team delivered an in depth talk about our work on the Star Wars universe across different mediums and the artistic challenges in finding a balance between consistency and specificity for each of these Star Wars entities.
Elijah Freeman Joins Virtuos to Expand In-house Game Development Capabilities
Virtuos, a global leader in videogame content production, today announced that 15-year game industry veteran Elijah Freeman has joined its headquarters in Shanghai as Group Development Director, providing global creative and executional direction for the company’s Game Division.
Virtuos Acquires Black Shamrock, Continues Global Growth Momentum with New Ireland Subsidiary
Shanghai – February 24, 2017 - Virtuos, a global leader in videogame content production, today announced it has acquired a controlling interest in Dublin-based independent game studio Black Shamrock. Founded in 2016, the studio of 15 employees is led by co-founder and Managing Director Olivier Masclef, formerly of Widescreen Games, with continued plans for expansion over the next two years. Black Shamrock will continue to operate as an independent studio focused on core gamer strategy and RPG titles for PC and consoles, while benefitting from the expanded business development and production resources available from Virtuos.
New Virtuos studio opens at the center of Paris: Virtuos Notre Dame
Virtuos is proud to announce that we officially opened this Wednesday a new studio in Paris: Virtuos Notre Dame. Based on an island in the middle of the Seine and of Paris: L Île de la Cité is the place where the well-known Notre Dame de Paris Church is also located.
Gravity Rush 2 releases with concept and 3D Art from Virtuos
Shanghai, China – January 20, 2017 - We are proud to announce our work with Sony Interactive Entertainment Japan Studio on the much anticipated Gravity Rush 2. Gravity Rush 2 is the latest installment of the groundbreaking franchise and the Virtuos Art Team was involved in the early stages of development. We created more than 50 concept arts including buildings and vehicles, and provided brush up work for the iconic comic graphic style cinematics. Virtuos also produced top quality AAA art assets for more than 100 characters including costume variants for Kat, the game’s gravity shifting main character, and numerous environment models.
RETROSPECTIVE OF A GREAT 2016
With the holiday season approaching, Virtuos ends 2016 on a high note! 2016 marks a new record of co-development releases for both consoles and PC. Titles such as Heavy Rain, Final Fantasy X and X.2 HD Remaster, Batman: Return to Arkham, and Assassin’s Creed The Ezio Collection represent a lineup we are proud to stand behind!
Assassin’s Creed® The Ezio Collection releases graphically enhanced and with improved effects from Virtuos
Shanghai, China - November 17, 2016 - Virtuos, a worldwide leader in videogame content production, announced its partnership with Ubisoft Montreal for the portage of Assassin’s Creed® The Ezio Collection out today. Available for PlayStation®4 and Xbox One, Assassin’s Creed® The Ezio Collection offers fans single-player campaigns and single-player add-ons for Assassin’s Creed II, Assassin’s Creed Brotherhood and Assassin’s Creed Revelations. Additionally, this three-title bundle includes the complete Assassin’s Creed Lineage and Assassin’s Creed Embers short films, giving a clearer glimpse into the background of the dashing yet dangerous Ezio Auditore da Firenze, from beginning to end.
Carbon Warfare Launches on IOS and Android!
Shanghai. - November 17, 2016 - Gamesource, the Virtuos-group game development studio behind XCOM: Enemy Unknown and XCOM: Enemy Within mobile versions, today launched Carbon Warfare, a new shockingly realistic strategy simulation title. Carbon Warfare lets players experience the lethal consequences of global warming arising from excess investment in carbon-fueled industries. It’s up to players to find the optimal winning combination of industries and ecological disasters that will ultimately lead to the destruction of Earth, before positive forces, their opponent in the game, can find the solutions to carbon emissions.
WATCH_DOGS 2 RELEASES WITH MASSIVE CONTENT WORK FROM VIRTUOS
Shanghai, China – November 15th, 2016 – Virtuos is thrilled to announce that our Art team worked with Ubisoft on the much anticipated open-world Watch Dogs 2, the latest installment of the groundbreaking franchise. Virtuos was involved in producing top quality AAA art assets representing a huge part of the art content of the game. Virtuos teams in Shanghai and Chengdu helped create thousands of props and breakable assets and numerous buildings.
FINAL FANTASY XII: THE ZODIAC AGE ANNOUNCED FOR PS4
Shanghai, China –September 30, 2016 – Virtuos is thrilled to announce that we took a direct part in fully renovating Square Enix 2006 PS2 version of Final Fantasy XII, providing a second life for the title on PS4. For the renovation process visuals have been upgraded with high definition textures, post filters and lighting improvement via Current Generation Rendering Hybrid. Improvements of gameplay experience have been made with new features such as the turbo function, the auto save system and the decrease of loading time.
DEUS EX RELEASES WITH 3D ART FROM VIRTUOS
Shanghai, China – August 25th 2016 – Virtuos is thrilled to announce that we had the opportunity to contribute to Deus Ex: Mankind Divided® the latest installment of the legendary franchise and the sequel to Deus Ex: Human Revolution®. Virtuos supported Eidos®-Montréal by providing modeling for more than 30 key characters. In addition Virtuos team in Vietnam worked on more than 200 hours of mocap animation and produced hundreds of animation cycles for the AAA game.