Virtuos - Highlights of 2018 (Dec. Edition)
Virtuos - Highlights of 2018 (Dec. Edition), a great showcase of the highlights of our client work for the past 18 months across Games, Movies & TV series. Let us know what you think! We are pretty proud of the breadth of work we have completed!
VIRTUOS CONTRIBUTES TO UBISOFT’S FAR CRY® NEW DAWN
Virtuos was involved in building Far Cry® New Dawn's environment production pipeline by producing top quality scenes and assets.
ZHANG CHONG SPEAKS ON SHOOTING GAME ART AT CGDC 2019
Zhang Chong, Talent Development Director of Virtuos Chengdu Studio has been invited to attend the 2019 Chinese Game Developers Conference (known as CGDC 2019) as one of the speakers of the Shooting Game Session to share his insights and practical experience.
Virtuos Studio partners with Riot Games to develop League of Legends skins
3D Graphics and Animation studio Sparx*, a Virtuos studio in Vietnam, announces today a new partnership with Riot Games to develop new skins for the online multiplayer battle arena game League of Legends (LoL).
Gamasutra: Elijah Freeman's Blog - Effective co-development really does make for better games
Virtuos continues global expansion with new offices in Montreal and South Korea
Virtuos has announced the opening of its first owned branch offices in Montreal and South Korea. These new offices will allow Virtuos to better serve its broad and growing range of clients in the North America and EMEA markets.
VIRTUOS-SPARX* PRODUCED ABUNDANT FX AND ART ASSETS FOR AGE OF EMPIRES II: DEFINITIVE EDITION
VIRTUOS CO-ENGINEERING PROJECT, ASSASSIN'S CREED® LIBERATION REMASTERED, OFFICIALLY LAUNCHED
Working alongside Ubisoft, Virtuos lent its co-engineering expertise to Assassin's Creed® Liberation Remastered, which is a part of Assassin’s Creed® III Remastered and is available as a stand-alone game or as part of the Assassin’s Creed® Odyssey Season Pass.
VIRTUOS CONTRIBUTED ART TO CAPCOM’S DEVIL MAY CRY 5
Virtuos is proud to continue our strong relationship with Capcom by contributing to Devil May Cry 5 key art assets.
Black Shamrock To Bring Beloved Fantasy Role-Playing Adventure RuneQuest To Life With All-New Video Game
Chaosium Inc. is partnering with Dublin-based developer Black Shamrock to bring RuneQuest into the 21st century – as a video game RPG.
GILLES LANGOURIEUX TO LEAD ROUNDTABLE ON CUTTING-EDGE TECHNOLOGIES AT D.I.C.E. 2019
Virtuos, as hosts of the Round Table sessions will be on the stage at D.I.C.E. 2019, with other experts to share their insights into the hot topics in game development, with a focus on what might be ‘Next’ or even ‘Now, such as AI, Cloud gaming, VR and AR.
TRAINING IS AT THE HEART OF EVERY SUCCESSFUL OPERATION
Learning and Development Director of Virtuos-Sparx* Studio, Samuel Stevenin talks about why training is crucially important to employees and companies, and how training system of Virtuos was developed.
TWO YEAR-END SF BLOCKBUSTERS AQUAMAN AND BUMBLEBEE BOTH HAVE VIRTUOS INVOLVED
Singapore – December 2018 – Bumblebee, Transformers first spinoff title, will be Paramount’s 2018 Christmas gift to cinephiles
VIRTUOSがNintendo Switch™とXbox One向けに移植開発を担当した『FINAL FANTASY』タイトルが2019年に発売予定
2018年10月 シンガポールー先月のスクウェア・エニックス様の『Final Fantasy』シリーズに関する発表はVirtuosにとってもとても喜ばしい発表です。
[転載]Making Starlink soar on Switch
James Batchelor, Editor of GamesIndustry.biz spoke to studio Virtuos behind the Star Fox-infused Nintendo edition of Ubisoft's ambitious new IP.
BATTLEFIELD™ V OFFICIALLY LAUNCHES - VIRTUOS ART TEAM’S WORK FEATURED
BATTLEFIELD™ V, officially launched on Xbox One, Playstation®4, and PC on November 20th. Virtuos was involved in the Art work for the game.
[転載] Feature: Port Masters Virtuos On Bringing Dark Souls: Remastered To Switch And Future Projects
Dark Souls: Remastered may have taken its sweet time in getting to the Switch, but the port was more than worth the wait. Porting duties for this version were handled not by FromSoftware itself, but Chinese studio Virtuos, which has also worked on the Switch versions of LA Noire and Starlink: Battle for Atlas. Keen to learn more about the process, we spoke to Dark Souls: Remastered executive producer Lukas Codr and Dark Souls: Remastered producer Tang Mengjia.
STARLINK: BATTLE FOR ATLAS™ FEATURED ENGINEERING AND OPTIMIZATION FROM VIRTUOS – OUT NOW!
Virtuos today announced that it worked closely with Ubisoft on the Co-Development of Starlink: Battle for Atlas on the Nintendo Switch platform. Virtuos set up a flexible cross-studio development team of 50 staff, throughout the development process across engineering, programming, optimization and QA functions.