Virtuos - Highlights of 2018 (Dec. Edition)
Virtuos - Highlights of 2018 (Dec. Edition), a great showcase of the highlights of our client work for the past 18 months across Games, Movies & TV series. Let us know what you think! We are pretty proud of the breadth of work we have completed!
INTERVIEW: XAVIER ROZÉ AND PAUL LOUMOUAMOU ON CO-ENGINEERING ASSASSIN'S CREED® LIBERATION REMASTERED
Technical director Xavier ROZÉ and Game Producer Paul Loumouamou talk about their exciting and challenging co-engineering project — Assassin's Creed® Liberation Remastered.
Gamasutra: Elijah Freeman's Blog - Effective co-development really does make for better games
VIRTUOS CO-ENGINEERING PROJECT, ASSASSIN'S CREED® LIBERATION REMASTERED, OFFICIALLY LAUNCHED
Working alongside Ubisoft, Virtuos lent its co-engineering expertise to Assassin's Creed® Liberation Remastered, which is a part of Assassin’s Creed® III Remastered and is available as a stand-alone game or as part of the Assassin’s Creed® Odyssey Season Pass.
Black Shamrock To Bring Beloved Fantasy Role-Playing Adventure RuneQuest To Life With All-New Video Game
Chaosium Inc. is partnering with Dublin-based developer Black Shamrock to bring RuneQuest into the 21st century – as a video game RPG.
[REPOST] Making Starlink soar on Switch
James Batchelor, Editor of GamesIndustry.biz spoke to studio Virtuos behind the Star Fox-infused Nintendo edition of Ubisoft's ambitious new IP.
[Repost] Feature: Port Masters Virtuos On Bringing Dark Souls: Remastered To Switch And Future Projects
Dark Souls: Remastered may have taken its sweet time in getting to the Switch, but the port was more than worth the wait. Porting duties for this version were handled not by FromSoftware itself, but Chinese studio Virtuos, which has also worked on the Switch versions of LA Noire and Starlink: Battle for Atlas. Keen to learn more about the process, we spoke to Dark Souls: Remastered executive producer Lukas Codr and Dark Souls: Remastered producer Tang Mengjia.
STARLINK: BATTLE FOR ATLAS™ FEATURED ENGINEERING AND OPTIMIZATION FROM VIRTUOS – OUT NOW!
Virtuos today announced that it worked closely with Ubisoft on the Co-Development of Starlink: Battle for Atlas on the Nintendo Switch platform. Virtuos set up a flexible cross-studio development team of 50 staff, throughout the development process across engineering, programming, optimization and QA functions.
MAKING GAMES IS FUN, BUT MOST PROJECTS HAVE THEIR FAIR SHARE OF UPS AND DOWNS!
The fifth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams. In this instalment, Executive Producer of Virtuos Chendu Studio - Lukas Kodr tackles the delicate subject, of how to handle an emergency on a project!
VIRTUOS CONTRIBUTES TO DARK SOULS™: REMASTERED ON NINTENDO SWITCH™
DARK SOULS™: REMASTERED is the third released title which Virtuos has developed on Nintendo Switch.
EIDOS MONTRÉAL’S SHADOW OF THE TOMB RAIDER LAUNCHED THIS MONTH VIRTUOS TEAM MAKES MAJOR CO-DEVELOPMENT CONTRIBUTION
Virtuos is excited that it has contributed to the development of Shadow of the Tomb Raider™ from Eidos-Montréal™. Shadow of the Tomb Raider is the latest entry in the critically acclaimed and award-winning Tomb Raider® series, and is available now worldwide for the Xbox One family of devices including Xbox One X, the PlayStation®4 computer entertainment system, and Windows PC/Steam®.
NINTENDO’S SUCCESSFUL SWITCH PLATFORM PROVIDES OPPORTUNITY FOR DEVELOPERS, AND OFFERS AN INSTALL BASE OF CLOSE TO 20 MILLION
The third in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.