Virtuos was involved in building Far Cry® New Dawn's environment production pipeline by producing top quality scenes and assets.
ZHANG CHONG SPEAKS ON SHOOTING GAME ART AT CGDC 2019
Virtuos Studio partners with Riot Games to develop League of Legends skins
3D Graphics and Animation studio Sparx*, a Virtuos studio in Vietnam, announces today a new partnership with Riot Games to develop new skins for the online multiplayer battle arena game League of Legends (LoL).
Gamasutra: Elijah Freeman's Blog - Effective co-development really does make for better games
Virtuos continues global expansion with new offices in Montreal and South Korea
Virtuos has announced the opening of its first owned branch offices in Montreal and South Korea. These new offices will allow Virtuos to better serve its broad and growing range of clients in the North America and EMEA markets.
INTERVIEW: XAVIER ROZÉ AND PAUL LOUMOUAMOU ON CO-ENGINEERING ASSASSIN'S CREED® LIBERATION REMASTERED
Technical director Xavier ROZÉ and Game Producer Paul Loumouamou talk about their exciting and challenging co-engineering project — Assassin's Creed® Liberation Remastered.
VIRTUOS-SPARX* PRODUCED ABUNDANT FX AND ART ASSETS FOR AGE OF EMPIRES II: DEFINITIVE EDITION
VIRTUOS CO-ENGINEERING PROJECT, ASSASSIN'S CREED® LIBERATION REMASTERED, OFFICIALLY LAUNCHED
Working alongside Ubisoft, Virtuos lent its co-engineering expertise to Assassin's Creed® Liberation Remastered, which is a part of Assassin’s Creed® III Remastered and is available as a stand-alone game or as part of the Assassin’s Creed® Odyssey Season Pass.
VIRTUOS CONTRIBUTED ART TO CAPCOM’S DEVIL MAY CRY 5
Virtuos is proud to continue our strong relationship with Capcom by contributing to Devil May Cry 5 key art assets.
GILLES LANGOURIEUX TO LEAD ROUNDTABLE ON CUTTING-EDGE TECHNOLOGIES AT D.I.C.E. 2019
Virtuos, as hosts of the Round Table sessions will be on the stage at D.I.C.E. 2019, with other experts to share their insights into the hot topics in game development, with a focus on what might be ‘Next’ or even ‘Now, such as AI, Cloud gaming, VR and AR.
TRAINING IS AT THE HEART OF EVERY SUCCESSFUL OPERATION
Learning and Development Director of Virtuos-Sparx* Studio, Samuel Stevenin talks about why training is crucially important to employees and companies, and how training system of Virtuos was developed.
新加坡 – 2018年12月 – 《变形金刚》系列的第一部衍生作品《大黄蜂》将作为派拉蒙2018年圣诞礼物呈现给影迷。
[转载] Making Starlink soar on Switch
James Batchelor, Editor of GamesIndustry.biz spoke to studio Virtuos behind the Star Fox-infused Nintendo edition of Ubisoft's ambitious new IP.
《战地风云5（BATTLEFIELD™ V）》, 于11月20日正式登陆Xbox One，Playstation®4及PC平台。维塔士参与了《战地风云5》的美术创作工作。
[转载] Feature: Port Masters Virtuos On Bringing Dark Souls: Remastered To Switch And Future Projects
Dark Souls: Remastered may have taken its sweet time in getting to the Switch, but the port was more than worth the wait. Porting duties for this version were handled not by FromSoftware itself, but Chinese studio Virtuos, which has also worked on the Switch versions of LA Noire and Starlink: Battle for Atlas. Keen to learn more about the process, we spoke to Dark Souls: Remastered executive producer Lukas Codr and Dark Souls: Remastered producer Tang Mengjia.