플랫폼
PC, PLAYSTATION 5,
XBOX SERIES X|S
고객사
bungie
업무 범위
GAME DEVELOPMENT · ENGINEERING · 

ART PRODUCTION

Seamless Co-Development on Bungie’s First-Person Extraction Shooter

Pipeworks – a Virtuos Studio is proud to have partnered closely with Bungie to co-develop Marathon, and help bring their vision of the game's dark sci-fi world to life.

Acting as a seamless extension of Bungie’s in-house team, Pipeworks scaled quickly from a small support role to owning key gameplay features across multiple disciplines. This deep multidisciplinary integration ensured tight collaboration across art, design, engineering, UI/UX, QA, and production, delivering a cohesive and highly polished game experience.

주요 성과
  • Served as Bungie’s primary co-dev partner, scaling from under 10 to over 60 developers at peak
  • Closely integrated with Bungie, acting as a true extension of their internal team across all modes and disciplines
  • Designed engaging gameplay systems including activities, objectives, progression loops, and achievements
  • Delivered compelling environment and UI art assets spanning maps, props, and 2D/3D user interface elements
  • Built UX wireframes and core development tools to streamline iterative workflows and empower design evolution
  • Conducted extensive QA, bug reporting, and playtesting to refine gameplay balance, build stability, and feature polish
  • Virtuos Chengdu and Glass Egg – a Virtuos Studio created high-quality character models based on detailed concepts and briefs
Deep Multidisciplinary Collaboration

The close-knit collaboration between Pipeworks and Bungie facilitated seamless communication and agile development cycles, allowing rapid prototyping, testing, and iteration.

This co-development partnership enabled the teams to more quickly respond to gameplay feedback, balancing competitive mechanics and progression systems while maintaining the high production values expected of Bungie titles. The shared ownership of core game features fostered a unified vision that ensured consistent quality across the game.

Engineering Excellence

Pipeworks’ engineering team played a crucial role in developing toolsets and UX wireframes that enhanced Bungie’s development pipeline.
By optimizing workflows and creating custom tools, they empowered the art and design teams to iterate faster and with greater precision. This investment in tooling amplified productivity and contributed to the smooth integration of complex gameplay features, fueling the ongoing evolution of Marathon.

Bringing Player Avatars to Life

Virtuos Chengdu and Glass Egg – a Virtuos Studio also provided support, crafting character models for Marathon. Working closely with Bungie’s art team, our teams transformed concept art into detailed, lifelike game models that seamlessly blend into the game’s environments.

Virtuos is proud to continue a growing partnership with Bungie, combining our global studio expertise and cutting-edge development practices to help support Marathon’s success.

버추어스 (Virtuos) 소개

2004년 설립된 버추어스는 최대 규모의 독립적인 비디오 게임 개발사 중 하나다. 싱가포르에 본사를 두고, 아시아, 유럽, 북미에 지사를 보유하고 있다. 전체 사이클 게임 개발과 아트 프로덕션을 전문으로 하는 버추어스는 1천 5백개 이상 콘솔, PC, 모바일 게임의 높은 퀄리티 콘텐츠를 제공했으며, 글로벌 상위 25개 게임 회사 중 23개곳과 협업을 진행했다.

www.virtuosgames.com/ko를 방문해서 버추어스와 함께 게임을 어떻게 더 잘 개발하는지 확인할 수 있다.

버추어스 (Virtuos) 소개

2004 년 설립된 버추어스는 최대 규모의 독립적인 비디오 게임 개발사 중 하나다. 싱가포르에 본사를 두고, 아시아, 유럽, 북미에 지사를 보유하고 있다. 전체 사이클 게임 개발과 아트 프로덕션을 전문으로 하는 버추어스는 1 천 5 백개 이상 콘솔, PC, 모바일 게임의 높은 퀄리티 콘텐츠를 제공했으며, 글로벌 상위 25 개 게임 회사 중 23 개곳과 협업을 진행했다.

www.virtuosgames.com/ko를 방문해서 버추어스와 함께 게임을 어떻게 더 잘 개발하는지 확인할 수 있다.

버추어스 (Virtuos) 소개 

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4000 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together. 

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