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游戏专家对话

都柏林游戏开发中心,为3A游戏完成跨平台移植

15 November 2021
Karle Sleith, 都柏林Black Shamrock工作室软件工程师,向我们介绍一些3A项目的工作流程。
美术News专家对话

维塔士原创怪物设计大赛

11 August 2021
维塔士成都原创怪物设计大赛获奖作品“克拉肯”是如何打造的?老Chen和小Jin将向我们揭开他们的创作历程。
News专家对话Non classifié(e)

在维塔士用摄影测量技术创建虚拟世界

2 June 2021
一起来了解我们位于越南的Sparx* 工作室如何使用摄影测量技术来为3A大作创建超级逼真游戏资产。
游戏美术专家对话

BUILDING A HIGH QUALITY PROCEDURAL EFFECTS PIPELINE

26 March 2020
VIRTUOS EXPERTS TALKS #8 Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.
专家对话

维塔士为年末银幕科幻巨制《海王》和《大黄蜂》提供了美术制作

12 December 2019
新加坡 - 2018年12月 - 大黄蜂,变形金刚的第一个分拆冠军,将是派拉蒙2018年送给电影迷的圣诞礼物!
专家对话Non classifié(e)

培训是工作成功的关键保障

17 January 2019
本文是一系列经常性文章中的第六篇,重点介绍了维塔士全球开发、艺术和VFX团队的经验教训和最佳实践。
游戏专家对话

MAKING GAMES IS FUN, BUT MOST PROJECTS HAVE THEIR FAIR SHARE OF UPS AND DOWNS!

1 November 2018
VIRTUOS EXPERTS TALKS #5 The fifth in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.
美术专家对话

EXCELLING AT 2D AND 3D ANIMATION FOR GAMES, TV AND MOVIES TAKES NATURAL TALENT, A MYRIAD OF SKILLS AND SUPERB TRAINING

11 September 2018
VIRTUOS EXPERTS TALKS #4 The fourth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.
游戏专家对话

NINTENDO’S SUCCESSFUL SWITCH PLATFORM PROVIDES OPPORTUNITY FOR DEVELOPERS, AND OFFERS AN INSTALL BASE OF CLOSE TO 20 MILLION

22 August 2018
VIRTUOS EXPERTS TALKS #3 The third in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.
专家对话

制作人之面面观:有效的合作开发是优质游戏的保证

6 August 2018
维塔士专家对话系列第二期,与您分享维塔士全球游戏开发、美术和VFX团队的最佳实践经验。
美术专家对话

在成就3A级大作的过程中,寻找 “慢艺术”与“高效率”间的平衡点

11 July 2018
维塔士专家对话系列第一期,与您分享维塔士全球游戏开发、美术和VFX团队的最佳实践经验。本期内容中,维塔士概念艺术设计团队总监Nicodemus Mattisson先生将深入讨论如何在追求艺术表达和提升项目效率间寻求平衡这一常见难题。