Here’s how Virtuos Xi’an successfully shifted its team to remote working conditions within 12 hours’ notice while maintaining production efficiency levels throughout a one-month COVID-19 city lockdown.
We interviewed Chen and Jing, two of our winners of Virtuos Chengdu's ACG Jam about how they created their anime-inspired character designs from scratch.
Learn how CounterPunch leverages its deep expertise in 3D animation as Jay Aschenbrenner and Mike Montague take us through some of the projects they’ve worked on.
Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.
Technical director Xavier Rozé and Game Producer Paul Loumouamou from Virtuos Paris share what it's like working on the remastering of the legendary series.
Our Learning and Development Director at Sparx* talks about the importance of employees' personal development, and shares how Virtuos' training system was developed.
The team at Virtuos has been making a name for itself over the past few years by both developing original content and remastering existing content for the Nintendo Switch platform.
Richard Turek, Senior Producer, talks about how collaboration, teamwork, and excellent communication lead to successful co-development projects between Virtuos and its partners.
Nicodemus Mattisson, Director of Virtuos' Concept Art Team, talks in-depth about how to balance the common conundrum between artistic expression and project efficiency.