Creating Adaptations for AAA Games in Dublin, The Rising Game Development Hub

15 November 2021
Our software engineer, Karle Sleith, takes us through the process of working on some of Black Shamrock Studio's AAA projects.

Expert Talks: Creating Original Characters in Virtuos’ Monster Jam

4 August 2021
Chen and Jin reveal how they created ‘Reimagined Kraken’, the winning entry in Virtuos Chengdu’s original character design contest.

Expert Talks: Harnessing Photogrammetry and Creating Virtual Worlds at Sparx*

2 June 2021
Learn how Sparx* - A Virtuos Studio harnesses photogrammetry to produce ultra-realistic assets for AAA games in this Expert Talks article.

Expert Talks: Treading New Battlegrounds – What Virtuos Learned About Developing for Stadia With PUBG

15 September 2020
Read more about how Virtuos managed to bring this popular battle royale shooter to Google's first cloud gaming platform intact.

Expert Talks: How Sparx* – A Virtuos Studio Successfully Implemented a Crash Course on Remote Working

30 June 2020
Read about how Sparx* successfully achieved full remote working capability within short notice during the initial Covid-19 outbreak.

Expert Talks: Building a High Quality Procedural Effects Pipeline

26 March 2020
Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.

Expert Talks: Xavier Rozé and Paul Loumouamou on Co-Engineering Assassin’s Creed® Liberation Remastered

12 December 2019
Technical director Xavier Rozé and Game Producer Paul Loumouamou from Virtuos Paris share what it's like working on the remastering of the legendary series.

Expert Talks: Training Is at the Heart of Every Successful Operation

17 January 2019
Our Learning and Development Director at Sparx* talks about the importance of employees' personal development, and shares how Virtuos' training system was developed.

Expert Talks: Making Games is Fun, But Most Projects Have Their Fair Share of Ups and Downs!

1 November 2018
Our Executive Producer at Virtuos Chengdu shares tips on how he handles emergencies while working on a project.

Expert Talks: Excelling at 2D and 3D Animation for Games, TV and Movies Takes Natural Talent, a Myriad of Skills and Superb Training

11 September 2018
Sparx*'s Head of Animation talks about the need for animators to constantly evolve, yet remain true to their roots.

Expert Talks: Nintendo’s Successful Switch Platform Provides Opportunity for Developers, and Offers an Install Base of Close to 20 Million

22 August 2018
The team at Virtuos has been making a name for itself over the past few years by both developing original content and remastering existing content for the Nintendo Switch platform.

Expert Talks: A Producer’s View on How Effective Co-Development Makes for Better Games

6 August 2018
Richard Turek, Senior Producer, talks about how collaboration, teamwork, and excellent communication lead to successful co-development projects between Virtuos and its partners.

Expert Talks: The Balance Between Artistic Expression and Project Efficiency Needs Careful Management To Drive Success in AAA Games and Movies

11 July 2018
Nicodemus Mattisson, Director of Virtuos' Concept Art Team, talks in-depth about how to balance the common conundrum between artistic expression and project efficiency.