
We are grateful for our NGO partners’ support in the past year for helping us make a positive impact on our local communities while making great games.
We are grateful for our NGO partners’ support in the past year for helping us make a positive impact on our local communities while making great games.
Our team in Sparx* brought to the table its expertise in art, animation, lighting and VFX.
Our team shares more about their visit to Riot Games’ headquarters in Los Angeles and their experience of creating LoL skins that fans love.
What does it take to work in game development? Our team shed light on their daily lives at work and shared advice on how interested individuals can join the games industry.
Nintendo Life spoke to Yoko Taro, along with producer Yosuke Saito, composer Keiichi Okabe, and Virtuos’ Shi Qiang to celebrate the success of NieR:Automata The End of YoRHa Edition.
Game developers are pushing the envelope to create more realistic experiences as technology advances and more images can be produced in real-time.
Virtuos KL’s general manager Mufizal Mokhtar discussed the studio’s foundation goals, explained how the work across different Virtuos studios is organized, and spoke about the studio’s approach to hiring new talent.
Experts from CounterPunch – a Virtuos Studio and NetherRealm Studios discussed the technological advancements in facial animation and motion capture, and shared their best practices for motion capture acting.
In addition to the Best Places to Work award, our team also achieved a special award in the environment category.
With the resumption of major in-person events this year, Virtuos Kuala Lumpur was thrilled to chat with attendees and fellow industry peers at LEVEL UP KL.