As one of Virtuos’ first recruits since its founding, Shen is one of our longest-serving colleagues. She reveals more about how she joined Virtuos upon graduation, and how her love for AAA games kept her here all these years.
Our teams partnered Deep Silver Fishlabs to create a universe that delivers an immersive outer-world experience to players.
CounterPunch – A Virtuos Studio supported Microsoft with the creation of both campaign and multiplayer modes in Halo Infinite, the latest addition to the Halo franchise.
Six brilliant female students from local universities in Ho Chi Minh City were presented the Women Game Changers Scholarship in an awards ceremony held at Sparx*’s studio.
Learn how CounterPunch leverages its deep expertise in 3D animation as Jay Aschenbrenner and Mike Montague take us through some of the projects they’ve worked on.
The students from Game Design and Film and Animation faculties toured our studio in Shanghai and tried out some of the AAA titles developed by our teams.
Hear what our line producers have to share about their career transformation journeys within the E2E working environment that Sparx* – A Virtuos Studio offers, along with the challenges faced and what they look forward to in the journey ahead.
The Virtuos Chengdu team partnered Eidos-Montréal and Square Enix to create top-quality art assets for the creatures and characters in the AAA title.
For the third year in a row, Sparx* – A Virtuos Studio took part in the annual “Marathon of Hope” to raise funds for cancer research in Vietnam.