Experts from CounterPunch – a Virtuos Studio and NetherRealm Studios discussed the technological advancements in facial animation and motion capture, and shared their best practices for motion capture acting.
We interviewed Nhat and Anrich from the VFX Team in Sparx* to learn more about the world-building process in Unreal Engine 4.
Experts from Virtuos, Ubisoft Montreal, and NetEase Games shared their experience in storytelling through concept art in their past game projects.
Here’s how Virtuos Xi’an successfully shifted its team to remote working conditions within 12 hours’ notice while maintaining production efficiency levels throughout a one-month COVID-19 city lockdown.
We interviewed Chen and Jing, two of our winners of Virtuos Chengdu’s ACG Jam about how they created their anime-inspired character designs from scratch.
Learn the fundamentals of concept art and ways to find inspiration and ideas from Jessica Taylor, our concept artist in Virtuos Montreal.
Learn how CounterPunch leverages its deep expertise in 3D animation as Jay Aschenbrenner and Mike Montague take us through some of the projects they’ve worked on.
Our software engineer, Karle Sleith, takes us through the process of working on some of Black Shamrock Studio’s AAA projects.
Experts from Virtuos, Sparx*, Epic Games, and Skydance New Media shared their experience in applying photogrammetry in their past projects, the do’s and don’ts, and some exciting developments they’re looking forward to in the foreseeable future.
Chen and Jin reveal how they created ‘Reimagined Kraken’, the winning entry in Virtuos Chengdu’s original character design contest.