
Virtuos Labs – Warsaw’s Peter Sikachev shares insights into external development and the projects that Virtuos has collaborated with clients on.
Virtuos Labs – Warsaw’s Peter Sikachev shares insights into external development and the projects that Virtuos has collaborated with clients on.
Our teams supported Square Enix in creating 3D models and developing the terrains seen in the latest installment of the legendary franchise.
When to invest and when to cut back? Virtuos’ business development director for Europe Matthieu Cheynut shows the road ahead for mobile games.
Christophe Gandon, Managing Director of Western Region and Samuel Stevenin, Managing Director of Art Division share more about Virtuos’ role in AAA game creation.
Marios talks about Virtuos’ global scale and how Virtuos Labs supports partners with engineering services in both commercial and proprietary engines.
Game Division Managing Director Phillipe Angely shares details on Virtuos’ new initiative to make original games.
Our team in Sparx* brought to the table its expertise in art, animation, lighting and VFX.
Nintendo Life spoke to Yoko Taro, along with producer Yosuke Saito, composer Keiichi Okabe, and Virtuos’ Shi Qiang to celebrate the success of NieR:Automata The End of YoRHa Edition.
Game developers are pushing the envelope to create more realistic experiences as technology advances and more images can be produced in real-time.
The Nintendo Switch is now home to Nier:Automata The End of YoRHa Edition, successfully ported by Virtuos and published by Square Enix.