Kristian Pedlow, Zhuang Yucong, and Li Zhuqing on the roles each Virtuos studio played in developing FFXVI and some of the produced character models.
Our teams supported Square Enix in creating 3D models and developing the terrains seen in the latest installment of the legendary franchise.
Christophe Gandon, Managing Director of Western Region and Samuel Stevenin, Managing Director of Art Division share more about Virtuos’ role in AAA game creation.
The studio offers intensive training programs and collaborates with global game studios to nurture talent, laying the foundation for team development and expansion.
Our concept artists share the insights and learnings they’ve gathered from their recent two-week internal training program.
Here’s how immersive 3D concept art serves as a blueprint for solid and cost-effective game production pipelines.
Our team shares more about their visit to Riot Games’ headquarters in Los Angeles and their experience of creating LoL skins that fans love.
We interviewed Nhat and Anrich from the VFX Team in Sparx* to learn more about the world-building process in Unreal Engine 4.
David Cheung, Studio Manager of Virtuos Montreal, goes into detail about becoming a video game illustrator, and what artists may need to know.