The fourth studio in the Virtuos Labs network is helmed by an experienced founding team and will deliver networking, UI, mobile, and optimization solutions.
Christophe Gandon, Managing Director of Western Region and Samuel Stevenin, Managing Director of Art Division share more about Virtuos’ role in AAA game creation.
Through partnering with Gender Equality Across Industries (GEAI), Sparx* wants to inspire and encourage its studio members to be a gender equality change catalyst at the workplace.
The studio offers intensive training programs and collaborates with global game studios to nurture talent, laying the foundation for team development and expansion.
Leveraging Virtuos’ global studio network and resources, Glass Egg Dalat offers top-notch game art production services, specializing in character and environment art.
Throughout the years, the studio has taken pride in nurturing talent and giving back to the game art community in Vietnam by organizing year-round workshops and events to share their expertise and experience from making AAA games.
General Manager Clement Galiay spoke about Virtuos Paris' working practices, culture, and approach to education, and the external game development market in France.
Virtuos is set to become the largest game development company in Vietnam as Glass Egg aims to grow its Dalat team to 50 with local talent by the end of 2023, building upon its success in HCMC.
We are grateful for our NGO partners’ support in the past year for helping us make a positive impact on our local communities while making great games.
What does it take to work in game development? Our team shed light on their daily lives at work and shared advice on how interested individuals can join the games industry.
The annual awards recognize the efforts and achievements of enterprises in practicing social responsibility, while raising awareness of sustainable development in the region.
Ministers Donohoe and Martin attended a launch event hosted by Black Shamrock in the Guinness Enterprise Centre and formally signed the regulations to give full effect to the legislation.
This year, Sparx* offers twelve scholarships for qualified female students at our partner institutions: Ho Chi Minh City University of Fine Arts (Industrial Art Faculty), University of Architecture Ho Chi Minh City (Industrial Design Faculty), MAAC Academy, and Arena Multimedia.
Nintendo Life spoke to Yoko Taro, along with producer Yosuke Saito, composer Keiichi Okabe, and Virtuos' Shi Qiang to celebrate the success of NieR:Automata The End of YoRHa Edition.
Virtuos KL's general manager Mufizal Mokhtar discussed the studio's foundation goals, explained how the work across different Virtuos studios is organized, and spoke about the studio's approach to hiring new talent.
Experts from CounterPunch - a Virtuos Studio and NetherRealm Studios discussed the technological advancements in facial animation and motion capture, and shared their best practices for motion capture acting.
With the resumption of major in-person events this year, Virtuos Kuala Lumpur was thrilled to chat with attendees and fellow industry peers at LEVEL UP KL.
As Virtuos Lyon celebrates its first anniversary since launching the studio in October 2021, our colleagues talk about life in the studio and their goals for the future.
Mufizal Mokhtar, GM of Virtuos Kuala Lumpur, shares “Why Game Devs Matter for Our Digital Future”, providing insight into the 20 over years he’s had in the games industry.
Virtuos sponsored a series of activities aimed at helping aspiring game creators and industry professionals elevate their careers in the video game industry.
Calypte aims to bring expertise in distributed development, accelerated career paths and exposure to diverse AAA video game titles to talent in the Bay Area.
Kicking off with Black Shamrock - a Virtuos Studio's Tea Talks, our friendly hiring managers and recruiters will be sharing advice on how young women can get into the games industry.
Following the studio’s official launch, we spoke to four colleagues about life in Virtuos KL and what it’s like working in the games industry in Malaysia.
Founded by local games industry pioneers, Virtuos Kuala Lumpur supports the growth of Malaysia as a regional game development hub through talent training and jobs creation.
Using Unreal Engine, CounterPunch and Virtuos teams worked on this film and were responsible for character and environment creation, rigging, layout, animation, final lighting, VFX and rendering for the CG scenes.
Our Assistant Art Director shared his decade-long learning journey at Virtuos Shanghai and his memorable moments working on AAA projects, including the Horizon franchise.
Sparx* - a Virtuos Studio and Virtuos Chengdu provided end-to-end environment art, from concept creation to rigging and animation, for this AAA horror title.
Here’s how Virtuos Xi’an successfully shifted its team to remote working conditions within 12 hours’ notice while maintaining production efficiency levels throughout a one-month COVID-19 city lockdown.
Virtuos contributed to the development of Dying Light: Platinum Edition for the Switch, with various exclusive features including motion control and local co-op capabilities.
In commemoration of World Art Day, we chat with our artists from Virtuos studios worldwide to learn more about what they do behind the scenes and how they make games better every day.
Our teams supported Guerrilla Games to develop key mechanical creatures, weapons, and environment art for the second installment of the Horizon series.
As part of our global Green IT Classroom initiative, our volunteers from Sparx* presented 10 refurbished computers to the students and conducted a Microsoft Paint class for them.
We interviewed Chen and Jing, two of our winners of Virtuos Chengdu's ACG Jam about how they created their anime-inspired character designs from scratch.
Hear from our UI/UX Designer what it’s like “developing for developers”, and the experiences that taught her the importance of having more women in game development.
This International Women's Day, we're placing a spotlight on our female employees at Virtuos who help us make games better every day. Check out our video!
Our Assistant Art Director shares how his love for cars and Need for Speed: Most Wanted led him to a career in game development, growing from an entry-level trainee to an industry veteran at Virtuos.
Vladimir Loban, General Director at Volmi Games - a Volmi Studio, shares his leadership team's business continuity plans and focus on supporting staff.
The annual Game Jam has been an exciting, challenge-filled weekend with lots of hands-on experience for youth to learn how to design video games, work in teams and gain valuable insight from professionals in the game development industry.
Sponsoring the Women in Games Awards is a way for us to demonstrate our commitment and do our part in increasing diversity and inclusion, both within Virtuos and our wider industry.
We would also like to congratulate our partners at Square Enix, 343 Industries, Insomniac Games, and Playground Games on their accolades at the 25th D.I.C.E. Awards.
Our environment and concept artists rose to the challenge to help create Caldera, a new battle royale map in the iconic Call of Duty franchise, based on a tropical island.
Our studio in Paris organized a week-long apprenticeship for four young students where they learned more about the jobs within the video game industry.
The acquisition of Volmi marks Virtuos’ first foray into Eastern Europe, bolstering its development capabilities for clients in the region and around the world.
As one of Virtuos’ first recruits since its founding, Shen is one of our longest-serving colleagues. She reveals more about how she joined Virtuos upon graduation, and how her love for AAA games kept her here all these years.
CounterPunch - A Virtuos Studio supported Microsoft with the creation of both campaign and multiplayer modes in Halo Infinite, the latest addition to the Halo franchise.
Six brilliant female students from local universities in Ho Chi Minh City were presented the Women Game Changers Scholarship in an awards ceremony held at Sparx*’s studio.
Learn how CounterPunch leverages its deep expertise in 3D animation as Jay Aschenbrenner and Mike Montague take us through some of the projects they’ve worked on.
CounterPunch - a Virtuos Studio's Kay Arutyunyan shares how the games industry can help accelerate social change for the better, while proving a business case.
The students from Game Design and Film and Animation faculties toured our studio in Shanghai and tried out some of the AAA titles developed by our teams.
Hear what our line producers have to share about their career transformation journeys within the E2E working environment that Sparx* - A Virtuos Studio offers, along with the challenges faced and what they look forward to in the journey ahead.
Our game design integrators at Sparx* contributed to this interactive branching horror video game, working on various aspects of the game design for Supermassive Games.
Over 400 artworks were collected in total from schools supporting underprivileged students, including beneficiaries of Virtuos’ Green IT Classroom program.
Virtuos' contributions to PUBG: NEW STATE includes the creation of art assets for the various environments featured in the map, echoing elements of post-apocalyptic urban areas.
Representatives from Virtuos will be showcasing our activities in the game development industry across our studios, sharing about potential career opportunities for talent in the region.
There are many specialists in the video game industry, but generalists also play an important role in supporting the development of AAA games today. Hear more about it from management trainee Daphne.
Virtuos North America GM Jake DiGennaro chats with Schell Games, a fellow GamesIndustry.biz US Best Places to Work Awards winner, on building a positive work culture.
Experts from Virtuos, Sparx*, Epic Games, and Skydance New Media shared their experience in applying photogrammetry in their past projects, the do’s and don’ts, and some exciting developments they’re looking forward to in the foreseeable future.
As part of Virtuos’ Green IT Classroom initiative, our volunteers from Virtuos Shanghai imparted their knowledge on handicraft and digital painting with the students in lessons themed “Earth’s Resources”.
Sparx* is honored to be a recipient of the award and will continue to invest in talent development, the best projects, and providing a dream workplace for game, animation, and film creators.
Register now to attend Virtuos' upcoming webinar and learn more about harnessing the power of photogrammetry in game development from experts at Virtuos, Skydance Media, Sparx*, and Epic Games.
As a Corporate Ambassador of Women in Games, Virtuos commits to doing our part to increase the proportion of female talent in the video game industry and look forward to learning from the organization.
The Virtuos Chengdu team had the pleasure to be involved in the making of this title, providing art assets used in Humankind’s concept and character art.
Virtuos CFO Jasmine Cheong on the company's plans to expand its global footprint and offerings by acquiring new studios and growing its network of partners, following its latest funding.
A driven character who’s always up for a challenge, Lisa tells us what brought her to Black Shamrock, Dublin, and what it’s like to work as a software engineer in the video game industry.
This partnership will allow Virtuos to stay at the forefront of AAA content development and continue to be the trusted partner for studios in developing blockbuster games for more platforms.
As a founding donor to the fund since 2019, the renewed contribution reaffirms Virtuos’ commitment to gender diversity and equality in the animation, games, and wider digital entertainment industry.
Sparx* - A Virtuos Studio aims to empower more female students to join and develop a career in the animation, game, and wider digital entertainment industry.
Moderated by Tech in Asia, event panelists from Virtuos, Riot Games, and The Doodle People discussed how game creation is powered by a blend of technology and human creativity.
Co-founder and GM of CounterPunch - A Virtuos Studio, Arutyunyan speaks with Lifewire about facial rigging, animation, and her hopes for stronger video game heroines.
Minny Abels on how we are differentiated by our global AAA games portfolio, strong partnerships, and use of technology to remain an ideal partner for blockbuster game developers.
Through closer partnerships with educational institutions, we hope to make the games industry more accessible and help foster new generations of young, diverse talent for Virtuos and the games industry at large.
During this 2021 one-week challenge, we invite Virtuosi to an immersive experience to discover the commitment of Virtuos around 4 major themes: Wellness, Nutrition, Physical Activity and Eco-actions.
On 7 April, Sparx* donated 10 sets of refurbished computers to help John Bosco Can Gio Shelter House - a facility in Ho Chi Minh City that is currently taking care of over 60 underprivileged local children – as part of the 'Green IT Classroom'.
This Mother's Day, we're honoring, celebrating, and featuring some of our amazing moms working at Virtuos who deliver joy and entertainment to their fellow moms and millions of people worldwide.
Last month, our Chengdu studio collaborated with a social enterprise in China to donate over 1,000 books and establish a reading corner for Donghua Yucai School.
It's no secret that Assistant Technical Directors like Qing enjoy a fun, fulfilling career in the games industry. But what if we told you that working on AAA projects can also enhance your quality of life in more ways than one?
For International Women’s Day 2021, we’re embracing this year’s theme, ‘Choose to Challenge’, by featuring some of our capable women Virtuosi in a series of interviews, documenting their perspectives and the efforts they have made to dispel gender stereotypes.
Read what Director at Enchant Labs Hassaan Rahim has to say about their experience working with CounterPunch Studios and Virtuos, on a real-time animation project that's all about spreading the holiday cheer.
Virtuos is proud to once again be a presenting sponsor for the External Development Summit this year, and an active participant of a roundtable discussion at the all-virtual event which took place from 27th to 30th October.
Virtuos, the World-leading solution provider for the Games business, is pleased to announce that Sylvain Doreau has joined its global team as Executive Creative Director for Cinematics based in Dublin.
Virtuos Shanghai and the local district authorities donated 100 ‘Loving Gift Packs’ to children in the community, particularly to those belonging to the needy families. Theis donation was done conducted in the name of Virtuos to ensureing the wellbeing and safety of the children, as well as to prevent and control the spread of COVID-19 in the community.
Like many in Virtuos, Abigail Canavese harbours a passion for games. But she never did set out to pursue a career in the games industry; like the age-old saying goes, it chose her instead.
Singapore – April 2020 – Google is bringing PlayerUnknown’s Battlegrounds (PUBG) to Stadia as of April 28th, alongside plans to launch a slew of games by Electronic Arts later this year. Free for all Stadia Pro members, PUBG on Stadia features cross-play support and includes the new Cold Front season pass. Together with the launch of the game, Google is also debuting a new Stadia feature: the ability to instantly play a game by clicking on the game link.
Singapore – April 2020 – Doom Eternal, the newest major first-person shooter title by developer id Software and publisher Bethesda Softworks, has released for PC, PlayStation 4, Xbox One and Stadia on 20th March 2020.
Singapore – March 2020– Publisher 2K Games and developer Virtuos announced that BioShock: The Collection, which includes BioShock Remastered, BioShock 2 Remastered, and BioShock Infinite: The Complete Edition, is coming to Nintendo Switch on May 29, 2020.
Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.
Games today are a varied bunch. While they come in a wide variety of genres and art styles, all of them share similar qualities, such as amazing art direction, or engaging and responsive gameplay.
With all our staff safe and the situation around us showing signs of improvement, Virtuos studios in China are now fully operational again. This is the result of 4 weeks of efforts made to adapt to measures of virus containment taken across the country.
Singapore – January 2020 – After over a decade of growth, Virtuos has shifted its Chengdu studio into new premises at the Taikoo Li area, marked by a grand inauguration event on Wednesday, 8th January 2020. The new office is located at Pingan Finance Center, No.99 Dongda Street Jinjiang District, Chengdu China.
Technical director Xavier Rozé and Game Producer Paul Loumouamou from Virtuos Paris share what it's like working on the remastering of the legendary series.
Singapore – November 2019 – As one of the most popular strategy games of all time, Microsoft celebrated the 20th anniversary of the series with the release of Age of Empires II: Definitive Edition on November 15, which features stunning 4k graphics and brand-new campaigns and new civilizations.
The Virtuos Art team provided art support for the game Planet Zoo by creating a number of vivid and detailed animal art assets, as well as the production of numerous environments and animations.
Respawn Entertainment has released Star Wars Jedi: Fallen Order on November 15, 2019. Virtuos was honored to be heavily involved in the gameplay, level design and art production for this title.
New research from Virtuos’ upcoming Save Point Report surveying the games industry has found that Artificial Intelligence for game design and creation is the top investment priority for studios this year. The report was first published on the MCVUK.com by journalist Jennifer Allen.
One of the great things about working at a studio like Virtuos is being able to work on some of the most prestigious and well-received games in the world. This especially true at a time when there's a strong appetite from the world's biggest games studios to make bigger, deeper, better games. This can take many forms, including parallel development on multi-platforms, full level design, downloadable content packages – or even resurrecting classic titles through remakes on new platforms.
3D Graphics and Animation studio Sparx*, a Virtuos studio in Vietnam, announces today a new partnership with Riot Games to develop new skins for the online multiplayer battle arena game League of Legends (LoL).
Singapore – 2nd September 2019 – Virtuos, one of the world's largest videogame development and production studios, has announced the opening of its first owned branch offices in Montreal and South Korea.
Singapore – August 2019 – Virtuos is thrilled to be the official partner responsible for the adaptation of Obsidian Entertainment’s latest entry, The Outer Worlds on the Nintendo Switch! This exciting news came from the official announcement trailer of The Outer Worlds from Nintendo, revealing plans for the launch of the upcoming single-player sci-fi RPG on consoles and PC.
Singapore – July 2019 – Zhang Chong, Talent Development Director of Virtuos Chengdu Studio has been invited to attend the 2019 Chinese Game Developers Conference (known as CGDC 2019) as one of the speakers of the Shooting Game Session to share his insights and practical experience.
Singapore – July 2019 – The Electronic Entertainment Expo 2019 (E3 2019) has come to a close in anticipation and applause, following the announcement of new consoles and tons of upcoming video games. Microsoft, Nintendo, Square Enix, Bethesda and many more of gaming's most prominent players were out in force to show off their latest and greatest projects at the event, leaving fans on-ground in Los Angeles and all across the globe gushing with excitement over the newly-unveiled titles.
Singapore – March 2018 – Virtuos is proud to share that it lent its co-engineering expertise to Assassin's Creed® III Remastered, which launched last month on the Xbox One family of devices including Xbox One X, PlayStation®4, and PC.
Singapore – March 2019 – Fans have waited 11 long years for the release of Devil May Cry 5, and they were not let down. The latest installment in Capcom’s beloved action game series officially launched on PlayStation 4, Xbox One and PC on March 8.
Dublin, 11th March 2019 – After 40 years as a beloved role-playing adventure series, Chaosium Inc. is partnering with Dublin-based developer Black Shamrock to bring RuneQuest into the 21st century – as a video game RPG. Black Shamrock is developing an all new RPG adventure based on the work of legendary fantasy game designer and world-builder Greg Stafford for the very first time.
Singapore – February 2019 – Far Cry® New Dawn, the latest Far Cry® spinoff, features a colorful and vibrant doomsday theme. This post-apocalyptic shooter is a direct sequel to Far Cry® 5. The game topped charts after its release on February 15 on PS4, Xbox One and PC/Steam.
Singapore – January 2019 – The D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit in Las Vegas is now just two weeks away. Virtuos, as hosts of the Round Table sessions will be on the stage at D.I.C.E. 2019, with other experts to share their insights into the hot topics in game development, with a focus on what might be 'Next' or even 'Now', such as AI, Cloud gaming, VR and AR.
Our Learning and Development Director at Sparx* talks about the importance of employees' personal development, and shares how Virtuos' training system was developed.
Starlink: Battle for Atlas was a big risk. We may have mentioned this before.
Launching a new IP is risky at any time of year, but do so within the same month as Call of Duty, Assassin's Creed, and that little-known cowboy outing from Rockstar Games is bold to say the least.
Singapore – November 2018 – BATTLEFIELD™ V, the World War II multiplayer shooter developed by EA DICE and published by Electronic Arts(EA), officially launched on Xbox One, Playstation®4, and PC on November 20th.
(The article is reposted from Nintendo Life)
"We will have some exciting high-profile Switch games coming out soon"
by Damien McFerran Mon 5th Nov 2018
Singapore – November 2018 – Fallout® 76, the 9th title in the Fallout® series, was released on November 14th on PC, PlayStation 4 and Xbox One after a successful open beta. This is the first time Bethesda has launched an online multiplayer action role-playing game.
Singapore – November 2018 – Developed by Toys for Bob and released by Activision, one of the kids' favorite games from late '90s, the Spyro™ series officially launched its Spyro™ Reignited Trilogy on PS4 and Xbox One on November 13. The trilogy is a collection of remasters of the first three games in the classic Spyro™ series.
Singapore – October 2018 – Virtuos today announced that it worked closely with Ubisoft on the Co-Development of Starlink: Battle for Atlas on the Nintendo Switch platform. Virtuos set up a flexible cross-studio development team of 50 staff, throughout the development process across engineering, programming, optimization and QA functions.
Singapore – October 2018 – The Nintendo Switch version of DARK SOULS™: REMASTEREDwhich was co-developed by BANDAI NAMCO Entertainment, FromSoftware and Virtuos was officially released on October 18.
Singapore – October 2018 – Virtuos, the No.1 solution provider for the Games business, recently announced that Cyril Labordrie has joined its headquarters in Singapore as R&D Director to lead the new R&D Team.
Since 2004, Virtuos has been dedicated to providing outstanding digital content and being the No.1 solution provider for the games, TV and movie business.
Singapore - September 2018 - Virtuos is excited that it has contributed to the development of Shadow of the Tomb Raider™ from Eidos-Montréal™. Shadow of the Tomb Raider is the latest entry in the critically acclaimed and award-winning Tomb Raider® series, and is available now worldwide for the Xbox One family of devices including Xbox One X, the PlayStation®4 computer entertainment system, and Windows PC/Steam®.
Singapore – September 2018 – Elijah Freeman, the General Manager of Virtuos Shanghai was invited to attend the 11th Autodesk University China (AU 2018) as the keynote speaker to share insight and practical experience.
Singapore – September 2018 – The Virtuos team is preparing to head to sunny Vancouver to attend XDS 2018 from September 5th-7th, where the company will be involved in two interesting speaking sessions.
Virtuos is pleased to announce that it worked extensively on the Xbox One HD version of Hyper Universe from Nexon America, which officially launched in August 2018.
The team at Virtuos has been making a name for itself over the past few years by both developing original content and remastering existing content for the Nintendo Switch platform.
Singapore – August 16th 2018 – Dontnod Entertainment's latest smash hit, Vampyr has sold over 450K units across all platforms in its first month. The game takes gamers back in time to the atmospheric world of 19th century London.
Singapore- August 13th 2018. Virtuos is delighted to announce that the company will be a presenting sponsor at XDS 2018 on September 5th-7th, Vancouver, Canada.
Richard Turek, Senior Producer, talks about how collaboration, teamwork, and excellent communication lead to successful co-development projects between Virtuos and its partners.
Nicodemus Mattisson, Director of Virtuos' Concept Art Team, talks in-depth about how to balance the common conundrum between artistic expression and project efficiency.
Shanghai, China – November 2017 – Virtuos is very proud to have partnered with Rockstar Games to bring the enhanced version of L.A. Noire on Switch, Playstation 4 , Xbox One and VR.
Shanghai, China – September 2017 – Virtuos is very proud to have been part of Star Wars Rebels Season 3, which won big at the 43rd Saturn Awards ceremony this summer. The animated Star Wars series took home the award for Best Animated TV Series.
Shanghai – September 28, 2017 -At XDS 2017 Virtuos took part in two in-depth panels’ discussions about the future and best practices in the games external development industry.
Shanghai, China – September 10th 2017 We at Virtuos are proud to have had the opportunity to participate in the development of Final Fantasy XII: The Zodiac Age, providing a second life for the Playstation 2 classic on the Playstation 4 console.
Shanghai, China – July 4, 2017 – Virtuos is thrilled to announce that Spot it! Duel-A Dobble Game released globally on iOS and Android. Co-developed by Virtuos and Asmodee Digital Spot it! Duel brings the quick-paced, addictive symbol-matching fun of Asmodee’s record-selling tabletop card game, Dobble to mobile devices… For free!
We are proud to announce that Virtuos has passed British Standards Institution (hereinafter called “BSI”) authoritative certificate and has obtained the ISO 27001 Information Security Management System Certificate.
Shanghai, China – 27 May, 2017 – We are proud to announce Virtuos has worked with Kabam on one of the best looking games on mobile, Transformers: Forged to Fight, the latest installment on mobile of the groundbreaking franchise.
Shanghai, China – 18 May, 2017 – Lusionsoft, an experienced startup made up of many former Virtuos senior developers and business personnel dedicated to bringing high quality VR and AR content production, announced today a pre-A round of funding totaling over RMB 12 million. The Company plans to use the funds to fuel the growth of its VR, AR and MR development and co-development businesses along with promotion and porting of its existing original IP, and imminent launch of many new games.
Shanghai, China – 16 May, 2017 – 2017 looks very promising for the Virtuos movie team with the planned release this year of five movies we contributed to. Thanks to our partnership with Industrial Light & Magic our team keeps producing top quality assets for blockbusters.
Shanghai – April 1, 2017 - Virtuos announced that we are proud to celebrate our 1000th released project with Sony & Guerrilla Games' landmark title: Horizon Zero Dawn!
Shanghai – March 23, 2017 -During GDC 2017 in San Francisco the Virtuos team delivered an in depth talk about our work on the Star Wars universe across different mediums and the artistic challenges in finding a balance between consistency and specificity for each of these Star Wars entities. Featuring Kristian Pedlow and Jake Digennaro from Virtuos as well as Christopher Winters Senior Art Director from Disney Interactive and Russell Paul Star Wars ILM Asset Supervisor from ILM the session was a huge success .
Shanghai – March 23, 2017 -During GDC 2017 in San Francisco the Virtuos team delivered an in depth talk about our work on the Star Wars universe across different mediums and the artistic challenges in finding a balance between consistency and specificity for each of these Star Wars entities. Featuring Kristian Pedlow and Jake Digennaro from Virtuos as well as Christopher Winters Senior Art Director from Disney Interactive and Russell Paul Star Wars ILM Asset Supervisor from ILM the session was a huge success .
Shanghai, China – June 30th 2016 – Virtuos is proud to have had the exciting opportunity to partner with Industrial Light & Magic on yet another blockbuster superhero movie.
Shanghai, China – May 18th 2016 – Virtuos had the exciting opportunity to partner with Industrial Light & Magic on yet another blockbuster superhero movie.
Shanghai, China – 24th March 2016 – Virtuos is proud to announce our first co-development project of 2016: Quantic Dream's title Heavy Rain HD on PS4.
Virtuos fully remastered the 2010 PS3 version of Heavy Rain, providing a second life for the title on PS4. This process involved upgrading all visuals, taking the pipeline and engine from 32-bit to 64-bit, and adding PS4 exclusive features such as PLAYGO & Share.
This is our second co-developed PS4 title after Final Fantasy X & X-2 HD and another important milestone in Virtuos’ flourishing co-development track record.
Originally released on PlayStation 3 in February of 2010, Heavy Rain was an interactive drama action-adventure game developed by Quantic Dream. It has come to be known as a “film noir thriller”, featuring four diverse protagonists. Each are uniquely involved in the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims.