
Proceeds support UK-based charity SpecialEffect in their mission to enhance gaming accessibility for individuals with physical disabilities through technology
Proceeds support UK-based charity SpecialEffect in their mission to enhance gaming accessibility for individuals with physical disabilities through technology
Kay Arutyunyan, GM of CounterPunch, comments on WIA’s annual report and the importance of advancing gender equity in animation, VFX, and gaming.
Virtuos CEO Gilles Langourieux discusses the future of gaming, highlighting the importance of delivering quality and leveraging technology to deliver new gaming experiences.
A Women in Games Corporate Ambassador since 2021, Virtuos aims to enable more women across career and life stages to bring some of the biggest titles to life.
Virtuos seeks to acquire a Japanese game studio to to boost local market presence and support more major game franchises. Read more on Bloomberg.
Gilles Langourieux, CEO of Virtuos, discusses the outlook for the video games industry and the impact from AI with Shery Ahn and Haidi Stroud-Watts on “Bloomberg: The Asia Trade”.
BFX-U is aimed at filling the industry gap in learning pathways for real-time visual effects artists of all levels, starting with its debut course designed to guide beginners in creating an explosion effect in Unreal Engine from start to finish.
Mufizal Mokhtar, GM of Virtuos KL, on game studios’ investment in education and how Malaysia is ready for the creation of bigger games and original IPs.
Third Kind Games is set to bolster Virtuos’ AAA co-development capabilities, having contributed to titles such as Sea of Thieves and Hearthstone.
Beyond-FX’s leadership team discussed their unique approach to real-time VFX production, the importance of efficient tools, and their recent acquisition by Virtuos.