Our teams partnered Deep Silver Fishlabs to create a universe that delivers an immersive outer-world experience to players.
CounterPunch – A Virtuos Studio supported Microsoft with the creation of both campaign and multiplayer modes in Halo Infinite, the latest addition to the Halo franchise.
Learn how CounterPunch leverages its deep expertise in 3D animation as Jay Aschenbrenner and Mike Montague take us through some of the projects they’ve worked on.
Hear what our line producers have to share about their career transformation journeys within the E2E working environment that Sparx* – A Virtuos Studio offers, along with the challenges faced and what they look forward to in the journey ahead.
Our game design integrators at Sparx* contributed to this interactive branching horror video game, working on various aspects of the game design for Supermassive Games.
Our teams at Virtuos brought their deep expertise in co-development to the table, delivering the adaptation of the epic PCVR title to Oculus Quest 2.
Our software engineer, Karle Sleith, takes us through the process of working on some of Black Shamrock Studio’s AAA projects.
Experts from Virtuos, Sparx*, Epic Games, and Skydance New Media shared their experience in applying photogrammetry in their past projects, the do’s and don’ts, and some exciting developments they’re looking forward to in the foreseeable future.
Our concept and art teams at Virtuos had the pleasure of contributing to the making of New World’s characters, weapons, creatures and environments.
Our art team at Black Shamrock helped create the environmental assets to construct the apocalyptic world of Back 4 Blood.