In commemoration of World Art Day, we chat with our artists from Virtuos studios worldwide to learn more about what they do behind the scenes and how they make games better every day.
Virtuos Heralds the Return of Aloy, Providing Character and Environment Art in Horizon Forbidden West
Our teams supported Guerrilla Games to develop key mechanical creatures, weapons, and environment art for the second installment of the Horizon series.
We interviewed Chen and Jing, two of our winners of Virtuos Chengdu’s ACG Jam about how they created their anime-inspired character designs from scratch.
Our artists took the opportunity to broaden their horizons and work on original anime-inspired art pieces outside of their daily routine.
Learn the fundamentals of concept art and ways to find inspiration and ideas from Jessica Taylor, our concept artist in Virtuos Montreal.
Our teams worked with Magnopus to develop environment and character assets for the digital experience, aligning AR with real-world locations.
The Virtuos Chengdu team partnered Eidos-Montréal and Square Enix to create top-quality art assets for the creatures and characters in the AAA title.
Virtuos’ contributions to PUBG: NEW STATE includes the creation of art assets for the various environments featured in the map, echoing elements of post-apocalyptic urban areas.
Virtuos Expert Talks Webinar: Insights Into Applications of Photogrammetry in Video Games and the Future of Game Development
Experts from Virtuos, Sparx*, Epic Games, and Skydance New Media shared their experience in applying photogrammetry in their past projects, the do’s and don’ts, and some exciting developments they’re looking forward to in the foreseeable future.
Our concept and art teams at Virtuos had the pleasure of contributing to the making of New World’s characters, weapons, creatures and environments.