
Our teams in Chengdu, Xi’an, and Sparx* helped the Big Bad Wolf team to produce the game’s character art assets.
Our teams in Chengdu, Xi’an, and Sparx* helped the Big Bad Wolf team to produce the game’s character art assets.
Our art teams at Sparx* contributed to creating the environment assets, including characters & vehicles, for this Emmy-winning series.
Our Assistant Art Director shared his decade-long learning journey at Virtuos Shanghai and his memorable moments working on AAA projects, including the Horizon franchise.
Sparx* – a Virtuos Studio and Virtuos Chengdu provided end-to-end environment art, from concept creation to rigging and animation, for this AAA horror title.
An in-depth interview with Halo Infinite’s animators from CounterPunch – a Virtuos Studio.
Experts from Virtuos, Ubisoft Montreal, and NetEase Games shared their experience in storytelling through concept art in their past game projects.
In commemoration of World Art Day, we chat with our artists from Virtuos studios worldwide to learn more about what they do behind the scenes and how they make games better every day.
Our teams supported Guerrilla Games to develop key mechanical creatures, weapons, and environment art for the second installment of the Horizon series.
We interviewed Chen and Jing, two of our winners of Virtuos Chengdu’s ACG Jam about how they created their anime-inspired character designs from scratch.
Our artists took the opportunity to broaden their horizons and work on original anime-inspired art pieces outside of their daily routine.